Hi Everyone!
As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.
Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.
As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.
Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.
- M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased and ammo too (+1 grenade).
- Corrected ironsight alignment for several weapons (AK47, M249, etc.).
- Spectators can now see other player's weapons in first person.
- M16 firemode switch has now sounds & animations.
- Fixed bolt weapons. You cannot reload, scope or unscope while its doing the bolt action now.
- Updated the sniper rifle behavior to be able to keep track of the objective after firing.
- Players are no longer able to switch firemodes while in m203 mode.
- Fixed ins_viewpoint.
- Removed net_showevents.
- Fixed shell sounds / models for shotguns snipers and pistols.
- Some extra cvars flagged with sv_cheat.
- Fixed USMC voice command "Standing by".
- Added fully-configurable Spawn Protection System.
- Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System.
- Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map.
- Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu.
- Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations.
- Revamped Makarov Texture.
- New Optic Lenses.
- New M-14 DMR Texture.
- New M9 Beretta Texture.
- New M18 Smoke Grenade Texture.
- New RPG-7 Texture.
- New RGD-5 Texture.
- Updated Various Weapon Selection UIs.
- RPG-7 rocket now properly disappears from the first person view after firing.
- Corrected bolt-related animations.
- Corrected "last shot" animations.
- All ironsights are now consistent (taken away from the player).
- The M203 is no longer as tilted as it was, making it more comfortable and easier to use.
- M203 position when in ironsights has been adjusted.
- New skins and textures for the Insurgent characters.
- Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
- L42A1 Enfield sniper rifle now allows to keep track of your target after firing (keeping the mouse button pressed).
- New death/spectator menu for Beta 3 has been created and added to 2.x
- Other minor & aesthetic updates and tweaks to first-person animations.
- Improved player and team-mate icons on the overhead map.
- Improved world models of the M16 and M16M203 to match their new first-person equivalents.
- Added new skin and ironsights to the FNFAL (check Splinter's devlog here for pictures!). The new ironsight makes this weapon much more useful now.
- Improved some weapon animations to prevent some small glitches.
- Added a new sound for the animation of "cooking" the grenade.
- You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
- M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges. Please check screenshots below.
Take a look at the improved Al-Kadesiah scope! Don't forget to press the HQ button if your bandwidth allows it.
The Enfield L42A1 has also been modified to allow players to keep track of their targets after firing.
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This is a small changelog just for this weapon:
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ins_Baghdad
The Enfield L42A1 has also been modified to allow players to keep track of their targets after firing.
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Check out the improved M203!
This is a small changelog just for this weapon:
- The weapon is no longer as tilted upwards as it was, making it more comfortable and easier to use.
- The ironsights have been taken away from the player and that makes them more useful to aim.
- 1 Extra grenade has been given.
- Rapid reloading exploit has been fixed.
- Reload animations have been speed up to make up for the previous fix.
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- Improved player and team-mate icons on the overhead map.
- Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu.
- Improved world models of the M16 and M16M203 to match their new first-person equivalents.
- Quite a few texture and UI updates (check the full list above).
- Added new skin and ironsights to the FNFAL (check Splinter's devlog here for pictures!). The new ironsight makes this weapon much more useful now.
- Improved some weapon animations to prevent some small glitches.
- Added a new sound for the animation of "cooking" the grenade.
- You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
- M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges. Please check screenshots below.
- Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations.
Comparison between old & new accuracy of the M4 w/aimpoint at 100m in the shooting range.
Note the front ironsight being now visible.
Note the front ironsight being now visible.
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ins_Baghdad
- Several fixes and tweaks throughout the map after playtesting.
- Fixed a sew stuck issues and exploits.
- Fixed all map-related console errors.
- Added extra cover for B (some bushes).
- One building has been damaged to reduce INS advantage.
- Viewpoints corrected.
- Fixed all map-related console errors.
- Clipped carpets to prevent players from getting stuck.
- Lowered the A capture zone so it can't be captured from the top of the building.
- Raised skybox ceiling where possible.
- Other minor fixes and updates.
- Most map-related console errors have been fixed.
- Removed the backalley.
- Added a balcony to USMC spawn so its harder to pin them down in their spawn.
- Added a extra route to the rooftops area from USMC spawn.
- Fixed some exploits.
- Changes too the skybox where possible.
- Lots of small changes and polishing.
- Fixed all map-related console errors.
- More accurate collision models made for the Humvees.
- More accurate collision models for palmtrees in Buhriz and Karam.
- More accurate collision models for Canvas Truck and Lada.




















