guess i should be more clear..this is alpha..i have not placed all the spawn locations yet
also,,keep trying .."random" when there are only 3 destinations is a weird thing.. i'll be placing more for the final and then weighting them so players have high % spawn near home.. low % to spawn near enemy base,,this promotes using real teleporters to win.
as for the vent in the right room,,that room still needs a treatment..it will not stay as a storage room,,it will look like a lab, the jury is still out about leaving that vent up there as it is really not used much AND no spy can sap a sentry up there (short of getting blasted up there by the enemy,
as for camping in the vents..you need to wait,,mr crab comes along and will scare campers. will be funny watching a heavy/medic combo run away from a head crab
as for the head crab scare.. i'm not sure that can be replaced. i was ultimately thinking of slapping a head crab on your face.
also,,the crab DOES trigger his alert sound when he scares you,,purhapes that was too low for you to hear?
Concerns:
- The teleports do not appear to be random: blue one sent me to bottom of stairwell every time, red one sent me into the first point right outside spawn.
- There's still a vent opening in the teleport room, but no way to jump up to it short of a rocket/sticky jump.
- The one turn in the central vent that leads to that dark corner with the vent grate that cant be broken: might confuse people, will definitely make for an even worse camping spot than regular mesa already has
btw,,you CAN escape the suktion vents.. go ahead,,give it a try
Suggestions:
- Switch trigger_stun's stun type setting to the one used in koth harvest (2 i think it was). Can always make a simple custom crab decal to replace the ghosts that circle someone's head
- Add triggerable entities to crabs: custom sound to the crab perhaps, if the stun type remains the same... dynamic light entity to follow it maybe or a very faint glow sprite, to make it appear to have a radioactive glow
- Remove vent exit from spawn or add back in a way to climb up to it
- Convert dark dead-end vent section to just a small recess like blackmesa's vents currently have (with the fan in the wall) or make the vent breakable so it leads somewhere, perhaps to the top of the "iron horse" spot or whatever it is above the platforms that dont move anymore
- Maybe add a triggerable sound of some kind (buzzer, alarm) to the suction vent and a dynamic lighting system: person gets sucked up into the vent and dies, spinning red light toggles on and loud buzzer sounds, resets to normal lighting a few seconds later.