HitBeep in TF2?

YaSeDejo-AI

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Hey i've been trying to convince a friend to play TF2 for a while now, he has the game and everything (he bought the orangebox) but he hates the fact that there is very little feedback when you manage to shoot somebody.
So i was wondering, is there something like the hitBeep in Quake 3?
it essentially means that when you shoot an opponent you hear a loud beep, hence the name Hit - Beep :chair:
 
Yes, as of a recent update, it can be turned on under advanced multiplayer settings.
 
Hate the hitbeep so much. Use the damage numbers instead. Beep gets on my last nerves, ya know?
 
I just tried the new options today. The beep was kinda cool.....................and then I switched to Pyro.....................but yeah, for any other class, its pretty nice.
 
Hate the hitbeep so much. Use the damage numbers instead. Beep gets on my last nerves, ya know?


but thereven, it's awesome when playing a demo. shoot a pipebomb around a corner, listen for that ding...

if ding is heard, go in for the kill.

if no ding, wait for a second and shoot another one. i use it like radar to let me know where people are in the vents around corners without actually seeing them.

kinda like a bat...lol.
 
you prolly could make a toggle script for this to turn it on and off on the go.
 
what Passerby said, I have it in my pyro config to turn off the hit beep when playing as pyro, for other classes I like it, remember now you can change the hit sound noise and volume, you don't have to leave it as default :/
 
oh man do this with a heavy or pyro and youll rip out your speakers..

I concur. I heard that noise once and turned it back off immediately, I didn't even wait until the person I was attacking died, just went afk in mid stride to turn it off. haha

Good thing they added a cvar for lowering the volume of it.

As far as a script to turn it on and off like passerby said, just bind this to a key.

bind j "incrementvar tf_dingalingaling 0 1 1"

copy and paste that into console or put it in your autoexec.cfg

first time you hit the button it turns it on, next time off.

to set the volume of the sound simply use tf_dingaling_volume x, where X is a value between 0 and 1. I'd recommend 0.25 personally, as the default value is just way too loud.
 
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I concur. I heard that noise once and turned it back off immediately, I didn't even wait until the person I was attacking died, just went afk in mid stride to turn it off. haha

Good thing they added a cvar for lowering the volume of it.

As far as a script to turn it on and off like passerby said, just bind this to a key.

bind j "incrementvar tf_dingalingaling 0 1 1"

copy and paste that into console or put it in your autoexec.cfg

first time you hit the button it turns it on, next time off.

to set the volume of the sound simply use tf_dingaling_volume x, where X is a value between 0 and 1. I'd recommend 0.25 personally, as the default value is just way too loud.

thx. will use this.
 
it is more of a ding than a beep. just change the sound to the more subtle quake 3 one.

ya iv seen some source mods like fortress forever that actually have a list of hitbeeps and grenades beeps to choose from that were mostly quake or quake world team fortress ones.

so you could just replace the file, but it would be nice if valve would provide a few to choose from off the bat and a ui to select them.
 
Won't this script work for class specific configs as well, BK?
 
I actually use the hit beep so I have a better idea if I am hitting someone so I can adjust wisely.
 
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