Vayne.

Adam

Man, I'm pretty.
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Jul 26, 2008
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Op. Discuss.

Also: anyone else think Hextech stacking Vlads are annoying?
 
Yes them vlads are annoying but i find so many people trying to do it they can't seem to play him very well so its not to bad for me :P
 
She definitely doesn't need true damage. A ranged assassin is already a bit much.

Also spellvamp is becoming a unique passive next patch, so you can only get the healing bonus from 1 revolver.
 
I make do on Will of the Ancients + AP stacking as Vlad, gives me 300-400 health per Transfusion late game, I don't find that the revolver stacking strategy produces very effective results since with my extra AP I can damage them down faster than they can damage me or heal themselves anyway.
 
I find Vayne going stealth every 2 seconds when shes like level 16 is kinda ridiculous, if you build her right shes op, needs a small nerf.
 
She really needs to be fed to be good. Also shes easily shut down and is super squishy so I wouldnt say shes OP.
 
I really think she's broken, the stealth garbage is really retarded and to heck with true damage. I also maintain that Poppy is still a bit ridiculous.
 
Also, Vayne:

Hmm, I'm playing a tank but I'm getting destroyed by Vayne... I got it, I'll build armor! Sweet!

Ouch, now her true damage is really hurting me because she has stacked attack speed. Time to build some active health to counter the true damage!

...

oh wait... percent based true damage...

so now what?

Now you die...
 
She's very good at dealing damage and kiting, and will is capable of zoning out most melee carries in lane. Even if it is dependant on landing the next hit, I believe a 3 second cooldown is too low for tumble. A good Vayne will tumble diagonally away from any advancing carry/threat, hit them with a auto then tumble to safety. However, while she deals damage fast, she will die pretty quickly IF you manage to 'get' her, whether that be because she's been CC'd, or if she simply has no chance to escape.
Her most annoying trait imho is that if you fail to kill her, she'll retreat back and heal using lifesteal on a minion wave before making your life hell again, while regaining her safety from her push and tumble.
Riot have already announced a nerf-batting for her, but I hope it won't be too much. She only really appears OP if she gets ahead with her level and items.
 
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Vayne, not that OP needs the tiniest of nerfs like super small. Something like a change to her roll or stealth aspect, the true damage doesnt bother me cause she dies if you look at her funny.
 
Vayne? Doesn't need any nerfs, she is fine where she is. Give it some time people, a carry as powerful as Ashe and Corki you need to have time to get used to. Her main limiting factor is only doing single target damage, she has absolutely no AoE. All other carries have at least one AoE damage ability.

On her tumble, falls off greatly late game to turn from a harassing to positioning ability. If the stealth annoys you, buy oracles.

On her true damage, not that op at all, over 80% of her damage is physical, if you build armor you are still going to greatly reduce her damage output. Oh, and people need to realize that HP is still a counter to % based damage, even if it is true damage. Say you have 2000 hp, her silver bullets proc will do 160 damage from percentage at level 5. You are left with 1840 health. If you have 3000 hp, her silver bullets proc will do 240 damage leaving you with 2760 hp. It does more damage, but you still have more health left over...

It isn't a bad thing that we now have a third viable ranged carry guys.

On Hextech Vladimir: Pubstomping at its best. No one stacks revolvers at high elo, because if you do then your damage is nothing and you have no magic penetration. Sorc Shoes, Will of the Ancients, Rylai's, Rabadons, 2x counter items is a much better build overall. However, since it is stomping low elo so hard Riot is making the spell vamp on revolver unique this patch. To compensate they are making a "selfish" spell vamp item. Meaning, one that benefits only you, unlike Will of the Ancients which is an aura.
 
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Take true damage off of Vayne and I'm fine with her.

Also, Karthus' Ult needs a lower AP Ratio; 0.6 is still a little too much.
 
No one stacks revolvers at high elo
Well, I'm not in a high elo. I play this game casually and that crap is just ridiculous. In the past 4 days, I've played a bunch and I think my last 10 games or so have been loses. The Hextech Vlads were definitely part of it, and the Vaynes. The worst is being a premade of 4 dudes, getting a random 5th from queue and then that person feeds someone like Poppy, Vayne or Panth like crazy and we lose.

I don't know about anyone else, but my friends and I commonly refer to this game as "Rage of Legends" or "The Mad" Such as, "Hey, you wanna play a game of Mad?" or "Hey, let's get mad."

So, I think I'm doing "getting mad" for awhile.
 
Well, I'm not in a high elo. I play this game casually and that crap is just ridiculous. In the past 4 days, I've played a bunch and I think my last 10 games or so have been loses. The Hextech Vlads were definitely part of it, and the Vaynes. The worst is being a premade of 4 dudes, getting a random 5th from queue and then that person feeds someone like Poppy, Vayne or Panth like crazy and we lose.

I don't know about anyone else, but my friends and I commonly refer to this game as "Rage of Legends" or "The Mad" Such as, "Hey, you wanna play a game of Mad?" or "Hey, let's get mad."

So, I think I'm doing "getting mad" for awhile.

Well I am sorry to hear that, but the best counter to Spell Vamp Vladimir is magic resist. With flat blue magic resist runes, merc treads and a banshees when he is stacking spell vamp items he wont be doing much damage to you at all, generally spell vamp Vladimirs were too brainless to buy Void Staffs in my experience.. Focus him so he has to enter pool to loose your focus, then stun or silence him when he comes back up, he can't heal if he can't cast. Soraka's insta-silence is a really good counter, but any stun or silence works.

As for champions that just counter Vladimir in general? Viegar's event horizon stuns Vladimir even while Vladimir is in his pool. Slows and roots aren't cleansed by pool, meaning he will still be immobile if he pools during them. Morgana's and Nocturne's tethers stay on Vladimir while he is in his pool, stunning/fearing him while he is still pooled. Any damage over time spell including Fiddlestick's drain will affect Vladimir while he is in his pool.
 
First time Vayne (Just played her an hour ago, so this is after the nerfs), I went 28/12/15. I carried. I could 3 shot all of their characters. She IS OP.
 
First time Vayne (Just played her an hour ago, so this is after the nerfs), I went 28/12/15. I carried. I could 3 shot all of their characters. She IS OP.

One game as Vayne, you must be an expert at her. I can tell because you called her overpowered after one game where the enemy probably fed you early on. From now on I think Riot should base all balance decisions off one game.
 
I wasn't fed until I got 'ganked' and ended up killing 3 people by myself. She can run fast at the enemy player, and if she needs to get away, she can just roll back, shoot the enemy, then shoot him back, dealing a lot of damage.

But then again, good point, I was fed. But being fed with her is better than being fed with anyone else. Failboat or Sinx would tell me not to chase, even when I did, got the kill, and ran back, like it was nothing. I'm just saying something could be nerfed.. like her passive (Like getting 10 movement speed per 6 levels, starting at +20 movement speed)
 
Also, Vayne:

Hmm, I'm playing a tank but I'm getting destroyed by Vayne... I got it, I'll build armor! Sweet!

Ouch, now her true damage is really hurting me because she has stacked attack speed. Time to build some active health to counter the true damage!

...

oh wait... percent based true damage...

so now what?

Now you die...

Hmm.... so im playing a melee. I got it ill gank her.

What she shot me back and tumbled away? Turns out that didn't work.
 

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