Stright from Valve: Next update will change the Dead Ringer

We've gotten emails from players who describe the item as frustrating to fight against, requiring too little skill from the Spies and too much from their opponents.
ugh
 
As I read it, the spy's dead ringer will keep him cloaked the most when not attacked while cloaked. If he is getting shot after his fake death, his cloak will go down faster???
 
I hope I hope they change minis! So darn annoying as it is right now.
 
and i just learned how to use the dead ringer too :(
oh well, most of these changes were definitely needed
 
I don't think this will change much for me using it in Competitive TF2 but now I have to deal with more W+m1 pyros. Thank you Valve. Thank you.
 
Chipping away at the Dead Ringer?

37946675.jpg
 
I hope I hope they change minis! So darn annoying as it is right now.

You, I don't like you or your view of my mini's. They are perfectly balances just the way they are. The fine lines is skill and strategy. You cant rush at them but have to deal with the problem at its source.
 
They are perfectly balances just the way they are. The fine lines is skill and strategy. You cant rush at them but have to deal with the problem at its source.

Amen brother.

They need to nerf the spycicle too. Items that hardcounter a counter class are stupid.
 
I do quite remember, a topic made by some cutie about how everything is in fact, balanced. Hmm..
 
Why the dead rigner :(. It wa the perfect watch and at times I would go stock when it didn't work. But why valve!?!?!? Without the dead ringer I cant get pass that barrage of constant heavy fire!!!. If valve changes the dead ringer, they should increase the recharge rate or lower the decloak sound. This is too much for me :(.
 
Oh no, what will spies do now? Hahahaha

They need to nerf the spycicle too. Items that hardcounter a counter class are stupid.

I always find dead ringer spies with spycicle amusing to burn to death, as if the combination is somehow going to save them. Bonus points if they try to stair-stab me.
 
Goodbye my little dead ringer...but Valve is right, the dead ringer was overpwowered while the backup was underpowered. It should help keep the gameplay balanced
 
I'm not happy with DR being nerfed as I am an avid user, but I completely understand. Actually, I'm glad about this, because it challenges me more. Helps me stay away from pyros. The nerf itself is actually pretty good.

Now I just need them to nerf enemies who ALWAYS turn the corner at JUST the right time to kill me.
 
I always find dead ringer spies with spycicle amusing to burn to death, as if the combination is somehow going to save them. Bonus points if they try to stair-stab me.

I can (and will) kill them, it just takes far longer and costs more ammo than I would like. I am a busy man. I have places to go and people to burn. Chasing one crummy spy who I have been burning for max damage for 10+ seconds is excessive. Airblasting them costs even more ammo.
 
Back
Top