Stright from Valve: Next update will change the Dead Ringer

DR deserves whats coming.

"Set bonuses also required players to have full knowledge of other players' loadouts, including currently "invisible" items like melee-slot weapons. For example, the Croc-o-Style Kit set bonus gives any Sniper equipping it immunity to headshots. But there was no way for a Sniper to know whether a targeted Sniper had the bonus simply by looking."

^ Finally -___-
 
How could the Spycicle be reasonably nerfed? The only thing I could think to do with it is remove it from the game entirely.

If it were changed to be a self-extinguishing item (like jarate or mad milk) it could work. Still offers limited fire protection but without being completely dumb.
 
How could the Spycicle be reasonably nerfed? The only thing I could think to do with it is remove it from the game entirely.
Less fire resistance time, maybe?

Spycicle by itself isn't that OP to me. I often gladly give up a few points to fire damage to get a stab on a pyro, so the Spycicle is a nightmare to me. You're running around with no guaranteed kill and low health, so the only way the spycicle would be worth your time is to equip the Enforcer with it. Even then, spies are still easy.

Spies aren't hard to kill, they just require a different approach from most other classes. I don't understand the nerfing.
 
Why the dead rigner :(. It wa the perfect watch and at times I would go stock when it didn't work. But why valve!?!?!? Without the dead ringer I cant get pass that barrage of constant heavy fire!!!. If valve changes the dead ringer, they should increase the recharge rate or lower the decloak sound. This is too much for me :(.

The recharge rate is high enough already. Lowering the decloak sound would be broken.

Unfortunately the nerf means that Pyros can wreck DR spies now. Which is fair considering how it was before.
 
Meh. The best part about TF2 is the game balance, instead of shifting items as being better than the other. It keep the game competitive and interesting. Sad my trolling sniper is now gonna have some tweeks but its not as bad as everyone is making it.
 
Less fire resistance time, maybe?

I never considered the fire resistance time particularly long, especially considering the Spy's primary tactical ability, the one-hit kill, is traded in at the same time. I consider that to be far fairer than any item that soaks up 90% of damage for a few seconds.
 
I never considered the fire resistance time particularly long, especially considering the Spy's primary tactical ability, the one-hit kill, is traded in at the same time. I consider that to be far fairer than any item that soaks up 90% of damage for a few seconds.

Same thoughts from me. Pulling out a pistol of the spycicle forces you to aim (better i hope). it goes from being crafty and sneaky with the knife to being a good shot (with the revolver).
 
You, I don't like you or your view of my mini's. They are perfectly balances just the way they are. The fine lines is skill and strategy. You cant rush at them but have to deal with the problem at its source.

When you're going after a high priority target, and run into two or three minis, you grow to hate them. One is fine, but in the server where there are 4 or 5 gu slinging engis, it gets old. There's no skill to them when the engineer is running around and placing them in whatever spot as he is running away. It's like a payload map that has multiple demomen spamming their grenades to a choke point.
They make me pull my hair out lol
 
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How could the Spycicle be reasonably nerfed? The only thing I could think to do with it is remove it from the game entirely.

The spy circle is fine in my opinion. The wearer chooses to have the risk of losing it if they get burnt. I gave mine away because of that.

Ps. Sorry for the double post, I can't navigate two seperate posts at the same time on my phone!
 
y dun't we just nerf everything the spy has? Huh?
 
I really hope they shorten the range of the flamethrower.

Or better yet, just remove the entire pyro class.
 
I'm glad VALVe is looking at what's being used and what isn't to improve game play I'm especially excited for the Battalion's Backup change
 
Nerfing the Dead Ringer? It's like Christmas! That thing is easily the most infuriating weapon in the game, mostly because the God Mode time while cloaked is too long. I hope Valve cripples it just so I can laugh at all the spy tears.
 
Nerfing the Dead Ringer? It's like Christmas! That thing is easily the most infuriating weapon in the game, mostly because the God Mode time while cloaked is too long. I hope Valve cripples it just so I can laugh at all the spy tears.

I don't agree. The bad spies we usually see always come back to you, and it's fun to chase them around.
 
I find it odd that people are complaining about it. It's not hard to tell when a spy is using the dead ringer. If they get one-shot on the bridge between the forts in 2fort, well...
A pyro easily finds them. I don't see that item being a problem at all, in fact I think spies are completely underpowered compared to the more offensive classes with explosives, like the soldier and the demoman. Don't get me wrong, soldier is my favorite class, but spies are one of the easiest to deal with in terms of problematic classes... This is a weird change. Guess I'll be adding spies to the easier classes to deal with soon.
 
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