Too pricey. It seems even with the new price increase T's seem to always win.
Too pricey. It seems even with the new price increase T's seem to always win.
CTs haven't played as a cohesive unit since forever.
I still to this point believe that since the credit system prices have gone up. Alot of people that would have fun using credits no longer wanna come and play because they believe things are to pricey to use. It stinks because I personally enjoyed jail and now no one ever plays jail.. As bambi and myself could figure out last night.. People come and leave within about no time.. Just honestly think the credits going up ruined the adventure and not knowing whats going to happen in the play. But juts my opinions here.
I disagree with this statement because there a some very good CT wardens who can control the T's. Playing as a CT is harder but some find the difficulty more fun.
I think the awards need to be reworked or removed. They should literally be a reward not just something people get hooked on. Basically be able to use them less if they're not removed so they don't ruin the balance of the mod.
Also I miss shooting stacks if people didn't unstack off the terrorist who's wanted, cause you know at that point their just aiding that terrorist in killing off guards.
CTs haven't played as a cohesive unit since forever. Winning as a T has always been easy, awards just compounded the problem. Take them away, leave the shop for cosmetics only.
It takes more than the warden to control the Ts. If the CTs don't play as a team they will fall one at a time. It only takes 1 ct to fall and that gun to get into a stack for the entire guard force to be annihilated. CTs need to work together, or it happens every round. Which it does, warden or not.