Question: are these server ranks out of total for TF2? Or are they a more specific ranking? If I had to guess it would be total for the game.
*In my opinion, if we can not only pay for a server but also prove that it is integral to our community, both inside and outside of eGO, then that server should live, regardless of rank.
Wait, hold on. Why are we basing the health of our servers on their ranks? The only thing ranks tell us is the effectiveness of our fills and the popularity that pubs give us. In my opinion, if we can not only pay for a server but also prove that it is integral to our community, both inside and outside of eGO, then that server should live, regardless of rank.
To be completely honest with you, I feel the urgency of rankings was introduced because the rankings were easily accessible data someone used to help convince people to support our servers. The problem with that strategy is that the rankings are not easily defined. There's a difference between someone's game_me total points and his or her ranking, the difference being that rankings are compared with other people-- it's completely possible that your ranks are dropping because other people are just getting better than you. Some people can say "What's the point? You're still losing ranks," to which I say that if your skill is sufficient to an arbitrary standard, your rank shouldn't matter in the first place.
I hope you understand where I'm going with this. Rankings are not rigid, and even though popularity is a hard statistic to measure, that is far more reliable than ranking alone.
I dunno. I'm rambling in the wee hours of the morning, aren't I?
Fun,
Whether we like it or not, that rank helps us determine how frequently a server will fill. I do understand that if our rankings drop, it could mean other servers are doing way better as supposed that ours is doing awful. But if we let Egypt's rank number drop, it'll get to the point of Valve Maps. On most days, Valve Maps would not have any people. When it did, it would stay full at most an hour. We had some regulars and had some members who love rotation servers, myself included. But even those who love the server so much wouldn't stay on an empty server for long.
Imagine being a regular of server X. Server X's rank has dropped to the point that it is usually empty all day and the evening. If you don't see it being filled with more than 8 people at a time, wouldn't you go to another server that hosts the same map? And this way, we lose regulars of our servers.
I have seen many popular servers removed, including my favorite server. Always they had dropped to a point where they would only fill up once or twice a week. The rest of the time, they stayed empty. Popularity may be a better statistic, but trying to say "this empty server is one of our most popular server" is not convincing. I'm not saying Egypt is at that point, but we can't let it go there.
Pretty sure it does. Otherwise we wouldn't be having this discussion.Are you implying that services like QuickPlay depend on server ranks to choose the best server for someone to join? Because if it actually is, then congratulations, you've just deemed my argument null and void.