Counter-Strike Global Offensive Jail Server jb_arcade: feedback requested

Posted a suggestion thread for jb_arcade_b2: https://www.edge-gamers.com/forums/showthread.php?324590-Jailbreak-Map-jb_arcade_b2

Here's what I changed from b1 to b2:

New
  • Added buttons in cells that let you customize what text color HUD text is.
  • Also added buttons next to cell button for CTs to customize text color.
  • Added gate and start/stop buttons to strafe jump.
Tweaks
  • Strafe jump now resets your speed when you begin the second part.
  • Add text to make it more obvious there is a part 2 of strafe jump.
  • Fixed situation at end of rogue where you could have no way to avoid the lasers.
  • Scaled CSGAR.IO speed to slow players down more as they grow bigger.
  • Make the last jump of strafe climb slightly easier.
  • Automatically turn off Tron and CSGAR.IO after they finish.
  • Change tapper button from a crosshair to a $.
Bugs
  • Massive lag when ts are stacked at the start of any climb.
  • Decathlon door would get stuck
  • No-Jump climb spawn points dropped you into the pit.
  • Surf fail teleporter would be disabled if damage was set to 0.
  • Marge secret item was not working.
  • Homer item would sometimes not spawn decoys properly.
  • Prevent players from blocking spelling bee doors.
  • With digital vibrance, orange and red colors of Colors were too similar.
  • CSGAR.IO sometimes did not give players a blob.
  • If you pass the Lisa secret item to someone, you are still controlling it.
  • Autotapper scores were added to Tapper after the ranks were calculated, causing confusing results.
  • Upper hallway from climb to strafe jump is pitch black.
 
Please add auto open to cells, was playing today and a warden called a freeday and we were all stuck in cells for a good minute. Also please wardens for the love of god don't tell T's to crouch walk follow. This leads to an indecisive warden and 4 minutes spent walking around a map
 
Not sure if this was on purpose, but cells do not auto open, this is a tiny bit problematic for warday/freeday, but other than that it's not that big of a problem.
 
Please add auto open to cells, was playing today and a warden called a freeday and we were all stuck in cells for a good minute. Also please wardens for the love of god don't tell T's to crouch walk follow. This leads to an indecisive warden and 4 minutes spent walking around a map

Not sure if this was on purpose, but cells do not auto open, this is a tiny bit problematic for warday/freeday, but other than that it's not that big of a problem.

That's a server configuration. I could add it in manually but different servers have different auto-open policies so it's better if the server does it.
 
TP Decoy Secret doesn't work for some people. Me and Vayz were in a private server and tried doing it, worked for me and did not work for him. No clue whether it's broken or not. We switched hosts and everything and still did not work for him
 
TP Decoy Secret doesn't work for some people. Me and Vayz were in a private server and tried doing it, worked for me and did not work for him. No clue whether it's broken or not. We switched hosts and everything and still did not work for him

Thanks, I'll look into it.
 
Some suggestions of mine:

Vent cell is too tedious. Any CT can just check that its open, and then just camp at the end or kill rebellers on the ladders. Maybe fix this by making the path from vent to the outside quicker, but harder? Or remove the secondary game in vent at all so that its worthwhile to go into.

The teleport secret (you know the one I'm talking about) takes too long to activate. Any ct that sees you throw a decoy can just run towards that decoy, and it traps you into an easy kill. Maybe leave the grenade as an actual decoy, then the T can hold out the bomb and press E to teleport? This way its activated and will keep the CTs guessing.

I may have some more suggestions as I play the map, but those are my suggestions for now.
 
Oh yeah, lets talk about the other cells

The second level of longjump is too buggy (It'll sometimes randomly teleport you around, and it gets too difficult with the constraints on strafing from the walls).

The swimming cell is buggy as well, theres no clear way to beat the cell (you swim to the holes, but can you touch the edges?) The teleports seem random.

Ice climb cell is very janky in general, too difficult for a cell game in my opinion.

The cell where you can't jump is too annoying for a cell game imo as well. Not many people know that you can crouch to cover gaps, but thats just my opinion. Overall its not a bad cell game.
 
Oh yeah, lets talk about the other cells

The second level of longjump is too buggy (It'll sometimes randomly teleport you around, and it gets too difficult with the constraints on strafing from the walls).

The swimming cell is buggy as well, theres no clear way to beat the cell (you swim to the holes, but can you touch the edges?) The teleports seem random.

Ice climb cell is very janky in general, too difficult for a cell game in my opinion.

The cell where you can't jump is too annoying for a cell game imo as well. Not many people know that you can crouch to cover gaps, but thats just my opinion. Overall its not a bad cell game.

Your other post contains good feedback, but without telling me how long you practiced each minigame or what you think needs improving this feedback is not helpful.

Keep in mind it was months before I saw anybody complete ladder climb on undertale before the cells were opened, and now it's one of the fastest ones. If I can complete all the games within 20 seconds after 15-30 minutes of practice, I have faith others can too.

That doesn't mean they couldn't be improved to be more informative though. I'll add a sign telling players to crouch over gaps in no jump climb and to avoid the walls of water race, for example.
 
Nothing really, "most" of the cell games require skill and I love that, I really hate when ppl steal my teleports. ;-;
 
oh.. and is it possible to "lock" the armory vent for a minute or so, so ct's cant automatically go in the vent at the start of a round
 
oh.. and is it possible to "lock" the armory vent for a minute or so, so ct's cant automatically go in the vent at the start of a round

just now looked at the other replies and i realised that people have already talked about this :0
 
So I have played Arcade once every day for the past 3 days so here's my feedback from that experience.
Remember that these are all my opinion so :)

Pros
- Unique games with a lot of player slots. For example, a fun game like Spelling Bee or Tap Terrorists would usually have like three slots on most maps but you expanded it to 16 for SB and 8 for TT. Well done.
- Amazing layout
- Beautiful design, love the color scheme and the various paintings.
- I like the teleporters right by the main cell area but I think it would be easier if the Open/Close buttons were also down by the actual portal and of course those ones can be CT only.
- Directions displaying during the games. But if the directions could be shown before the game starts for tap terrorists that would be awesome.
- And many more that I can't remember.

Cons
- Invisibility on climb. It's annoying to not be able to see the Ts. I'm not sure if the Ts can see each other if they can't then its a super neat feature but it makes it difficult for the CTs to see the Ts.
- I believe that it would be better to move the Losers podium away from the Winners podium as winners sometimes drop down into the losers podium and are killed. So moving it away form the winners podium and maybe a glass box around it.
- Obviously, the Agar.io glitch makes the game unplayable.
- I think that a pronunciation for the words in Spelling Bee would be extremely helpful. For example, /pī/ for 'pie' along with the definition of course.
- The lag issues, while hard to fix, makes the map severely broken and difficult to play. I think you're aware of this though and working to fix it.

All-in-all, amazing map, super enjoyable and so incredibly unique from your previous maps and other Jailbreak maps. You've done it again Thorgot.
 
Good map thorgot ! Had a couple bugs not sure if you have fixed them yet but it wasn’t anything major. Keep up the good work. As agario is bit buggy had people exit game early. People getting killed when they win in the game from drop downs maybe put a button and a barrier to lock everyone in. Climb people should be invisible hard to see especially on hard climb maybe light it up as well it’s really dark against the wall a little to much shadow spelling bee is a good addition but a lot of ghosting answers. So it’s flawed in a different way
 
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So I have played Arcade once every day for the past 3 days so here's my feedback from that experience.
Remember that these are all my opinion so :)

Pros
- Unique games with a lot of player slots. For example, a fun game like Spelling Bee or Tap Terrorists would usually have like three slots on most maps but you expanded it to 16 for SB and 8 for TT. Well done.
- Amazing layout
- Beautiful design, love the color scheme and the various paintings.
- I like the teleporters right by the main cell area but I think it would be easier if the Open/Close buttons were also down by the actual portal and of course those ones can be CT only.
- Directions displaying during the games. But if the directions could be shown before the game starts for tap terrorists that would be awesome.
- And many more that I can't remember.

Cons
- Invisibility on climb. It's annoying to not be able to see the Ts. I'm not sure if the Ts can see each other if they can't then its a super neat feature but it makes it difficult for the CTs to see the Ts.
- I believe that it would be better to move the Losers podium away from the Winners podium as winners sometimes drop down into the losers podium and are killed. So moving it away form the winners podium and maybe a glass box around it.
- Obviously, the Agar.io glitch makes the game unplayable.
- I think that a pronunciation for the words in Spelling Bee would be extremely helpful. For example, /pī/ for 'pie' along with the definition of course.
- The lag issues, while hard to fix, makes the map severely broken and difficult to play. I think you're aware of this though and working to fix it.

All-in-all, amazing map, super enjoyable and so incredibly unique from your previous maps and other Jailbreak maps. You've done it again Thorgot.
The point in this is to be able to see what you're doing while climbing. I wonder if he could make it so that CT's see them and normal transparency and T's see nothing. Also, I abuse invisibility on hunger games. :)
 
Good map thorgot ! Had a couple bugs not sure if you have fixed them yet but it wasn?t anything major. Keep up the good work. As agario is bit buggy had people exit game early. People getting killed when they win in the game from drop downs maybe put a button and a barrier to lock everyone in. Climb people should be invisible hard to see especially on hard climb maybe light it up as well it?s really dark against the wall a little to much shadow spelling bee is a good addition but a lot of ghosting answers. So it?s flawed in a different way

Thanks, I have a potential fix for the agario exiting bug. I'm going to leave climb invis where it is, and there's nothing I can do about ghosting spelling answers.

Can you explain how people are falling down from the podiums? Are they jumping while finishing the game? If so, why?
 
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