I think be able to purchase !rtd perks would be pretty nifty after you die because you sometimes get hoed with dogwater perks like -50 hp and such and such, but bless with like 150 hp or 200 armor, but that would be broken if you were able to buy more than, so I just recommend being only able to purchase 1 outta of many of the perks you get rewards from !rtd. The cost would be very expensive as well with being able to purchase 150 hp at around 20-50k credits, 200 armor around the same, etc... It gives the opportunity to use your credits etc... also I think you should not be able to purchase the same perk over and over again, doesn't seem fair and it would be dragged out, going around a 2-3 round buffer for each purchased thingWhat do you guys think would be good items to have in a credit shop?
cough cough my idea i told him to post it coughCredits should be purely cosmetic. They should not be able to impact rounds in any way whatsoever. I likezach 's idea with a sort of gang prestige system.

Unlockable Warden Models / Skins / Heads / ArmorWhat do you guys think would be good items to have in a credit shop?
i think itd be niceWhat do you guys think would be good items to have in a credit shop?
Pay for knife skins! But like ridiculous amounts of credits, 1m + for the most costly knife skins according to the actual steam market, that way its possible but still high enough that it doesn't completely intrude on the idea of dedicated supporters. Some people are willing to enslave 20,000 + hours into this game but not 5$, and if you can buy skins with credits maybe create a way to purchase credits? I want a karambit doplar that costs 900k credits but I don't want to pay the price of being a supporter, so I pay 80c for it and I can use it as much as I want within jb. also maybe instead of making it to where you would have to pay money for a certain skin on a certain knife, if you buy the skin it translates to all knifes that have that skin.What do you guys think would be good items to have in a credit shop?
I like the idea of betting on lets say what team will win and or who will win an individual lr, but I have a feeling that it would be abused and rigged half the time.For jb at least if we start taking lr rules and such more seriously. I'd like to see a betting system implemented where you can be on ts or cts on who will win the match. Gives another way to make/lose credits.
Which is where rules would come in to avoid that kind of thing. typically bans, depending on the amount of credits manipulated. It would require an increase in admin activity on the server, which if needed would be a great way to recruit some more.I like the idea of betting on lets say what team will win and or who will win an individual lr, but I have a feeling that it would be abused and rigged half the time.
This would never happen lolShould be a fat amount but auto Bhop
I can hope. And it’s already on jb for !ghostThis would never happen lol
Okay but when credits are flooded people can just purchase an autobhop feature? So half the lobby will have an unfair advantage over other ts/newplayers. Games like bhop would be completely pointless because you don't need to learn how to bhop just hold space, Ts would just rebel everywhere with faster and more dependable movement. Half of jb is your movement and rebelling (better movement = more advantages/higher chance of living) and these advantages come to the players who actually spend time getting good at movement. An autobhop would just ruin the game.I can hope. And it’s already on jb for !ghost
That’s fair and I’ve seen it implemented into other large jb servers and work. In general tho credit shop should be cosmetic like a couple other people already said.Okay but when credits are flooded people can just purchase an autobhop feature? So half the lobby will have an unfair advantage over other ts/newplayers. Games like bhop would be completely pointless because you don't need to learn how to bhop just hold space, Ts would just rebel everywhere with faster and more dependable movement. Half of jb is your movement and rebelling (better movement = more advantages/higher chance of living) and these advantages come to the players who actually spend time getting good at movement. An autobhop would just ruin the game.