What do yall think of changing the end of round materials for innos win and traitors win to a material thats a little lessss... in the way?
I modified the:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\overlays\ttt\innocents_win.vmt
C:\Program...
What do yall think of changing the end of round materials for innos win and traitors win to a material thats a little lessss... in the way?
I modified the:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\overlays\ttt\innocents_win.vmt
C:\Program...
Thanks for the input!
Definitely true on the AFK part haha, but I’ve seen plenty of times where the person in front of a T (before the round starts) becomes a detective, whips around and tases them before they can react. Lol
Generally what happens before T’s start spraying down detectives is...
We've all been in the annoying situation where as a T we are immediately tased and killed when a round starts.
A mechanic that *may* make rounds more enjoyable is implementing some sort of delay between the round starting and the detective using/ being given a taser.
This would give T's a few...