WARDOGS – Season 2 Update & Patch Notes
Season 2 brings major gameplay improvements, new weapons, vehicles, faster progression, combat balancing, and numerous bug fixes!
Here's a breakdown of the most important changes players should know about.
1. Weapon & Combat Balancing
High-Caliber Damage Reductions
Several powerful ammunition types have received damage reductions to improve weapon balance.
- .308 Winchester: 25% damage reduction
- 7.62x54mmR: 20% damage reduction
- 7.62x39mm: 19% damage reduction
- .50 Caliber: 16% damage reduction
These adjustments affect infantry and vehicle weapons using these ammunition types.
Additional Combat Changes
- Assault rifles now deal slightly less body damage.
- LMG body damage has been adjusted to match assault rifles.
- DMRs received damage and recoil adjustments.
- Sniper rifles retain their high single-shot damage role.
- Scout Rifles can now eliminate unhelmeted enemies with one headshot.
- MP5 recoil has been adjusted.
- Super-45 effectiveness reduced beyond 50 meters.
- MGL-40 muzzle velocity reduced by 25%.
- Suppression effects are now stronger and more consistent.
2. Armor & Survivability
- Level 3 Armor/Helmet: Damage reduction decreased from 55% to 50%.
- Level 4 Armor/Helmet: Damage reduction decreased from 65% to 60%.
- Level 3 Helmets now provide 68% suppression resistance.
- Level 4 Helmets now provide 80% suppression resistance.
- Level 4 Helmets now restrict visibility, muffle audio and proximity chat, and fog up while sprinting.
- Medical Bag durability increased from 100 to 150.
- Compound Bow trajectory and armor damage adjusted.
3. New Weapons & Vehicles
New Weapons
- TCX-SPR – Assault
- PP-19 Bizon – Medic
- M14 – Recon
- Evo-3 Ultra – Support
New Vehicles
- Wolf-110
- Wolf-110 [M2 Browning]
- T-72B3 Tank
- Flakpanzer Gepard
Additional weapon attachments, magazines, scopes, and equipment have been introduced.
4. Building & Base Defense
Building costs and construction speeds have been rebalanced to encourage strategic base building.
Important Supply Cost Changes
| Structure | Previous | New |
|---|
| Door | 22 | 80 |
| Gate | 85 | 200 |
| L81 Mortar | 150 | 600 |
| Stingray | 150 | 650 |
| Talon 9K-SAM | 1,000 | 650 |
| Vanguard CIWS | 1,500 | 1,200 |
| Hot Zone Magnet | 2,250 | 2,750 |
Additional Building Changes
- New buildables include Wooden Steps, Large Shelters, and MG Nests.
- Medium hammer construction effectiveness reduced.
- Drill Rigs require more starting fuel and have shorter maximum uptime.
- Mortars and Talons now require more supplies to restock.
- Doors and gates can no longer be breached with hammers.
- Halligan Bars can now breach doors and gates.
- Unfinished structures collapse when their support is destroyed.
- Barbed wire and sandbags can now be placed on Bremmer walls.
5. Vehicle Improvements
- Purchased vehicle inventories are now private to drivers and their squads by default, with an option to allow public access.
- Humvee driving and terrain handling improved.
- Tracked vehicle physics improved.
- Dune Buggies have increased drifting capability.
- Explosives and placeables can no longer be used from enclosed vehicle seats.
- Several helicopter, tank, turret, and vehicle collision bugs fixed.
- Vehicle weapon damage and balancing adjustments implemented.
6. Faster Leveling & Progression
One of the biggest improvements in Season 2 is significantly faster role progression!
Updated Total XP Requirements:
| Level | Previous XP | New XP | Reduction |
|---|
| 10 | 35,000 | 25,000 | 29% |
| 15 | 110,000 | 54,750 | 50% |
| 20 | 250,000 | 111,500 | 55% |
| 30 | 500,000 | 318,200 | 36% |
| 40 | 975,000 | 712,500 | 27% |
| 50 | 1,500,000 | 1,150,000 | 23% |
Level 20 now requires 55% less XP than before!
Important Role Unlock Changes
- Assault: C4 moved into Assault at Level 4. Molotov Cocktails added at Level 13. TCX-SPR unlocks at Level 20.
- Medic: MP5 now unlocks at Level 4. Medical Bag moves from Level 24 to Level 14.
- Recon: BMR-308 moves to Level 20. New M14 unlocks at Level 25.
- Support: PKM moves from Level 30 to Level 15. M249 moves to Level 20. Evo-3 Ultra unlocks at Level 30.
- Pilot: Little Bird AH-6M [Miniguns] moves from Level 4 to Level 8.
- Driver: Armed Wolf-110 unlocks at Level 16, T-72B3 at Level 20, and Flakpanzer Gepard at Level 25.
- WARDOG: Level 3 Armor and Helmet unlock moves from Level 60 to Level 70.
Many other weapon attachments and equipment unlocks have been moved to different levels.
7. Cash, XP & Economy Changes
- Assault weapon kill rewards increased from $1,500 to $2,000.
- FOB hacking now rewards nearby teammates.
- Destroying enemy FOBs provides additional rewards based on stored supplies.
- Logistics delivery streak bonuses introduced.
- Capturing hostile Drill Towers now rewards $1,500 and 300 XP.
- Vehicle destruction rewards rebalanced based on vehicle type and equipment.
- Spotting rewards reduced by approximately 30% and now scale with target value.
- Various reward farming exploits addressed.
Notable Marketplace Price Changes
| Item | Previous | New |
|---|
| Level 4 Armor | $4,000 | $5,000 |
| Level 4 Helmet | $3,000 | $4,500 |
| AMR 50 | $8,800 | $14,800 |
| Super-45 | $2,600 | $5,600 |
| AK74 | $1,600 | $800 |
| PKM | $4,500 | $4,100 |
| FAL | $6,500 | $6,000 |
| Medical Bag | $2,000 | $1,800 |
8. Parachute Changes
- Parachutes now take longer to deploy.
- Deployment is unavailable below approximately 10 meters.
- Opening a parachute too late can result in fall damage.
- Basic Parachute price increased from $100 to $500.
- Sport Parachute price decreased from $1,000 to $700.
Be careful when jumping from aircraft!
9. Controller & Quality-of-Life Improvements
- Adjustable Aim Assist strength added.
- Controller sensitivity and aiming responsiveness improved.
- Controller key bindings reorganized.
- Several controller-specific bugs fixed.
- General performance and stability improvements.
- Server stability and security improvements.
- Multiple gameplay and vehicle bugs resolved.
10. Additional Season 2 Content
- New music tapes added to progression tracks.
- WARDOGS Steam Trading Cards and Point Shop items planned for Season 2, pending Valve approval.
- Additional equipment, vehicle, and gameplay improvements.
Ready for Season 2?
Season 2 introduces major improvements to combat, progression, vehicles, base building, and the in-game economy.
With faster leveling, new weapons, additional vehicles, and significant balancing adjustments, players have plenty of new strategies and equipment to explore.
Make sure to review your loadouts, equipment prices, and progression unlocks before heading into battle!
See you on the battlefield!
— EdgeGamers WARDOGS Division