SG Replacement Suggestion Topic

OKay I noticed a flaw in my statistics...

It does dropoff damage, but does not suffer from dropoff damage....

As one UC guy pointed out,

"Yet Sentries don't suffer from dropoff. It's a double edged sword. They damage you the same at any range, but you can damage them without worry of dropoff either. Having one or the other makes it either overpowered or underpowered..."
 
Here is the engi's SG replacement.

After he deals out 500 DMG with one SG. He turns green and becomes ENGI-HULK
 
While I don't want to derail the thread, and I kinda like the ideas here, I have my serious doubts the engie gun will be changed.

Everyone was thinking of what the spy's knife could possibly be swapped with; turns out they didn't swap it. same with the kukri.

Not every weapon gets switched, and while the SG would be fun to mess with, I think that whatever they do would be fairly game-breaking.... that said, I really am in favor of an engie trebuchet. I built one in highschool, and I tend to gravitate towards engie, or at least I used to. Thus, it would be poetic for me to be able to fling boulders across 2fort. I'm all for it.
 
How about for engies they could set up camera's, to make sure spys aren't there or something?
 
How about a choice at level 3 building...

Either the rocket addition to raise the damage OR setting the level 2 gun on some tank treads so it can trundle around a set area.

Kind of like a roomba with guns.

Not only would this keep it from being overpowered, it would also take away the major exploit of people edging around corners to kill sentries.
 
That would be a decent idea, have buckshot rounds; more AOE and insane dmg upclose. However, if that were the case, the sentry would have less dmg at farther ranges and be less accurate.
 
It would really cool if instead of a sentry gun the engie could make decoy team-mates. Like build a decoy sniper out of wood and place him in typical sniper spots to distract the other teams snipers. Or if a spy backstabs the decoy it explodes.
 
How about for engies they could set up camera's, to make sure spys aren't there or something?

Make it like the security system in Bioshock. Except it paints the spy for like 20 secs or something. If a spy went through it even if they cloaked you could see them. It has no fire power around it, but could be very tactical.
 
Sentry-Pack: Engineer wears a level 1 sentry gun on his back. The sentry gun can only shoot behind the engineer, and removes the engineers ability to build sg's. Making the sentry gun portable slows the engineer down and can overheat
Pros:
Attacks pursuers
Increase Battle Engi potential
Warns of flanks by the firing
Non-missing damage

Cons:
No SG
Can only shoot 90 degrees behind the engi
Doesn't have a knockback
Slows engineer to demo speed
Sentry gun overheats if shooting 5 seconds straight, for every second shot, takes 1 second to cooldown. Must do a complete cooldown if shot for 5 seconds

Wall-Walker: Builds a robotic gun that walks along a wall in a single direction (Set-on build) that will follow the wall until death or out of metal. The walker can go around corners and shoots at 1/3 the speed of a sg but can move while shooting. Loses metal over time and when shooting. If no shots are made, survives for 1 minute

Pros:
Fast build speed
Good for attacking inside buildings or preparing/holding capture points
Allows you to attack without being in the line of fire

Cons:
Enemy SGs obliterate them easily
Lower hp and dps than sg
Can't upgrade
Dies over time, cannot be repaired

The Engi-box: On death, the engineer drops his toolbox. If a sentry-gun is not currently built, it will construct into a sg after 5 seconds, normal build time. If a sentry-gun is out, the box will explode after 5 seconds. This prevents an engineer from upgrading a sg to level 3

Pros:
Gives engineer a chance of retribution with a free sg
Engineer can rebuild if sg survives if he returns to it
Explodes to prevent players from staying near the box expecting a sg to be built

Cons:
SG is defenseless during build up
Loss of lvl3 SG
Explosions from box are on a delay
May die in an area SG can't be built
 

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