playerMod*weaponMod)(.4NKills+5)
playerMod:
3000p less= .5
2500p less= .6
2000p less= .7
1500p less= .8
1000p less= .9
500p less or more = 1
1000p more= 1.1
1500p more= 1.2
2000p more= 1.3
3000p more= 1.4
3500p more= 1.5
weaponMod:
melee weapon = 2
mg = .8
Sorry this took so long, I've been busy and not on my PC. I couldn't find my full outline, it's somewhere in my skype history with my friend, but this is where we started from. As you can see, it takes into account varying levels between players (playerMOD) and your weapon usage. We put the multiplier roughly as mg as .8 and melee, the hardest to get, at 2, but that's flexible. The idea, for whoever was interested, was just to show you the basic set up. If you are killed by someone with less points, there is a multiplier, but much smaller. If you are killed by someone lower, with an mg, it's even less. If you kill multiple people before dying, you get a bonus.