Wich gametype do you perfer

Wich gametype do you like best?

  • Battle

    Points: 3 27.3%
  • Firefight

    Points: 5 45.5%
  • Push

    Points: 3 27.3%
  • Strike

    Points: 0 0.0%

  • Total voters
    11

ChaosCat

EGO Addict
Joined
Mar 4, 2009
Messages
1,350
I was thinking of making a map at some point, but before I start I want to see what gametype people like to play most, that way I can decide how large to make the map.
Gametypes of INS from INS player manuel
Battle
Battle is a gametype focused on linear, front-line gameplay. Teams can be on the offensive or defensive, depending on their commander's tactics. Generally battle maps are quite large, and allow you to push or be pushed from one end of the map to the other. Your reinforcement location moves as your objective changes.

Push
Push is a gametype focused on linear, attack-defend based gameplay. You are either on the attacking team or the defending team. The attacking team must secure all of the objectives, one by one, in the round time, while the defenders must prevent the attacking team from doing just that. Generally push maps are also quite large, and reinforcement locations move as the momentum of the battle shifts.

Firefight
Firefight is a gametype focused on non-linear, checkpoint-based gameplay. Teams can be on the offensive or defensive, depending on their commander's tactics. Generally Firefight maps consist of smaller maps with fixed spawns, and objectives equally distant from each team's spawn. Victory is achieved by the accumulation of all of the checkpoints in the map.

Strike
Strike is a gametype focused on non-linear, "hold the fort" type gameplay. You are either on the attacking or defending team, and there are generally only a few objectives. The defending team must hold all of the objectives until the attacking team runs out of reinforcements or time. Generally Strike maps are medium/small sized and contain fixed spawns.
 
I loathe push maps. The simple fact is that they're stacked against the push team, which isn't bad in and of itself. The problem is when you've got all the good people in the game on the defending team (don't kid yourself it happens all the time). Then you end up with the best players on the easy team and all the people on push ragequit. It might as well be griefing as far as I'm concerned. It just really bothers me when good players in our clan stay on defense, rack up thousands of points and then gloat about it. Try keeping your score up on the harder team, I say. But, alas, it's never going to happen.

Also, I can't even think of a strike map. Sinjar and karam are push, almaden and haditha are firefight, baghdad is the only battle I know of. But, I don't know of any strike maps. Anybody else having that problem?
 
Also, I can't even think of a strike map. Sinjar and karam are push, almaden and haditha are firefight, baghdad is the only battle I know of. But, I don't know of any strike maps. Anybody else having that problem?

that APR is due to if i recall correctly that that map type isn't actuality used as it is so closely related to other type they are used above it.
 
Push maps need major rebalancing. A&D on UT2004 was a lot of fun. Both teams had a pretty even chance of winning.

Firefight is my favorite, although I would love to play a strike map. The strike maps were actually what convinced me to download the mod initially, but I have yet to play a game of it.
 
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