OK, so I want to make a Half Life 2 coop mod, I'm looking for any kind of talent. As long as you can do something that will produce content. That includes.
Must be 15 or older to apply, you must provide an example of your work.
Please post in here (to keep attention to the thread), then PM me with your application.
The Concept
About a year ago, I had a large number of concepts that I had an interest in taking into the processes, but due to personal problems I had to set them aside to deal with them. During that time I had the opportunity to research each of the concepts to determine the amount of difficulty and time it would take for each. Eventually a Half Life 2 Coop mod came out on top for the following reasons: it wasn't a total conversion, nobody had perfected it to the point Sven Coop had to Half Life legally, and upon questioning of various sources of gaming communities it seemed most appealing.
The idea is to provide a strict cooperative atmosphere within the Half Life 2 Campaigns by providing new features and enemies that would challenge the ability of a group completing the objective without help from each other. This includes things such as a dynamic NPC placement system so there will never be a "calm" moment unless the mapper has manipulated it so. Keeping everyone on their toes and watching each others back.
So far to achieve such a cooperative atmosphere I have gone into the idea of bringing back some of the conceptual and post-conceptual features that didn't make it into the final version of Half Life 2. Including the Combine Assassin, The Gonome, The Combot, The Cremator, Bullsquid, Houndeye, The Ministrider, and The Wasteland Scanner. I find all of these enemies to be quite interesting and would fit into the atmosphere of the game very well without shattering canon for Half Life 2.
Another crucial objective of my concept is to make community created campaigns and maps easy to give out to the entire community without having to worry about if they have certain content or not. Offering replacement content for that pesky episode 2 content that you always want to include in your maps but don't want to exclude those who don't own the content. Keeping the community together as a whole rather than splitting them apart according to who owns what Valve game.
Additional campaigns launched with the mod give players a reason to play again without hearing the same story over and over. I encourage anyone to contribute to these.
TL;DR I'm making a coop mod with custom content and maps that doesn't require episode 1 or two content for anything except the Episode 1 or Episode 2 storyline.
I looked to the EGO community first because not only is there a lot of talent, but a lot of really good people here.
- Coders
- Concept Artists
- Modelers
- Sound Engineers
- Voice Actors
- Texture Artists
- Community Management
- Writers (dialog)
- Writers (settings)
- Part-Time Contributors for any of the above
Must be 15 or older to apply, you must provide an example of your work.
Please post in here (to keep attention to the thread), then PM me with your application.
The Concept
About a year ago, I had a large number of concepts that I had an interest in taking into the processes, but due to personal problems I had to set them aside to deal with them. During that time I had the opportunity to research each of the concepts to determine the amount of difficulty and time it would take for each. Eventually a Half Life 2 Coop mod came out on top for the following reasons: it wasn't a total conversion, nobody had perfected it to the point Sven Coop had to Half Life legally, and upon questioning of various sources of gaming communities it seemed most appealing.
The idea is to provide a strict cooperative atmosphere within the Half Life 2 Campaigns by providing new features and enemies that would challenge the ability of a group completing the objective without help from each other. This includes things such as a dynamic NPC placement system so there will never be a "calm" moment unless the mapper has manipulated it so. Keeping everyone on their toes and watching each others back.
So far to achieve such a cooperative atmosphere I have gone into the idea of bringing back some of the conceptual and post-conceptual features that didn't make it into the final version of Half Life 2. Including the Combine Assassin, The Gonome, The Combot, The Cremator, Bullsquid, Houndeye, The Ministrider, and The Wasteland Scanner. I find all of these enemies to be quite interesting and would fit into the atmosphere of the game very well without shattering canon for Half Life 2.
Another crucial objective of my concept is to make community created campaigns and maps easy to give out to the entire community without having to worry about if they have certain content or not. Offering replacement content for that pesky episode 2 content that you always want to include in your maps but don't want to exclude those who don't own the content. Keeping the community together as a whole rather than splitting them apart according to who owns what Valve game.
Additional campaigns launched with the mod give players a reason to play again without hearing the same story over and over. I encourage anyone to contribute to these.
TL;DR I'm making a coop mod with custom content and maps that doesn't require episode 1 or two content for anything except the Episode 1 or Episode 2 storyline.
I looked to the EGO community first because not only is there a lot of talent, but a lot of really good people here.
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