eventidea: Insurgency realism night

Netsky

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hi guys,

a thing that would seem nice is just like the dod division does organise a realism event played on a small push map. basically with the same rules:
teamcaptain for each team, he picks out players, limit on classed, for exemple no rpg's/203 allowed, or other variations.
where one team defends/other attacks. if you die you stay in spawn. goal for attacking team is to cap the point/kill all defenders. goal for defending team is kill all attackers before they cap the point.
for exemple baghad: marines are been given time to set up defensive positions around charlie (they don't cap it) if the marines are ready insurgents move in and try to cap/kill off marines. When the round is over insurgents defend and marines attack.


what do you guys think? if the majority is up for it i will post this in the ec section but only if you guys like it.
 
I would definitely attend this event. It would be great on INS
 
Another variation I used to play with my dod:s clan was POW. Some of you might have played this or something like this before, who knows...

Basic:
Two team captains are picked from the assembled crowd.
The leaders haggle over weapons, teams, roles (Alpha/Bravo), and players. (in an organised manner)
One team (Alpha) chooses and sends over an unarmed hostage (a single player from Alpha) into the custody of the other team (Bravo).
Bravo places the hostage somewhere on the map in Bravo territory and sets up in defensive locations to repel the would be rescuers (Alpha).
The hostage is not allowed to communicate with his team and must follow all instructions given by the captors (pick one person to direct to reduce confusion) prior to the start of the game.
Only one Bravo member is allowed to directly watch the prisoner.
The prisoner is allowed to try to escape however any action such as that allows the Bravos to kill the hostage on sight (i.e. Bravo HAS TO HAVE A REASON TO KILL THE HOSTAGE!)
Please note, when the prisoner makes his/her escape, weapon pick up (unless otherwise ruled on in the Capitan's meeting) is allowed!
Alpha must try to rescue the hostage.

In addition, there is a variation that includes sabotage and espionage

Spy:
The leader of Alpha designates one player from Bravo as the "Spy" (via steam chat or something similar).
The Spy tries to help Alpha by giving false information or any other subversive actions they can think of...
But the Spy also tries to remain anonymous, because a dead spy is a useless spy!
(usually better to have more people for this one)
 
Hardstyle. I love it.

Swedish, way to make things complicated bud :P But I LOVE the idea of the hostage thing. I would have to attend this if it ever happened.
 
Another variation I used to play with my dod:s clan was POW. Some of you might have played this or something like this before, who knows...

Basic:
Two team captains are picked from the assembled crowd.
The leaders haggle over weapons, teams, roles (Alpha/Bravo), and players. (in an organised manner)
One team (Alpha) chooses and sends over an unarmed hostage (a single player from Alpha) into the custody of the other team (Bravo).
Bravo places the hostage somewhere on the map in Bravo territory and sets up in defensive locations to repel the would be rescuers (Alpha).
The hostage is not allowed to communicate with his team and must follow all instructions given by the captors (pick one person to direct to reduce confusion) prior to the start of the game.
Only one Bravo member is allowed to directly watch the prisoner.
The prisoner is allowed to try to escape however any action such as that allows the Bravos to kill the hostage on sight (i.e. Bravo HAS TO HAVE A REASON TO KILL THE HOSTAGE!)
Please note, when the prisoner makes his/her escape, weapon pick up (unless otherwise ruled on in the Capitan's meeting) is allowed!
Alpha must try to rescue the hostage.

In addition, there is a variation that includes sabotage and espionage

Spy:
The leader of Alpha designates one player from Bravo as the "Spy" (via steam chat or something similar).
The Spy tries to help Alpha by giving false information or any other subversive actions they can think of...
But the Spy also tries to remain anonymous, because a dead spy is a useless spy!
(usually better to have more people for this one)

same basics, but a little bit hard, if you could make the idea easier and worked out 100% i suggest you post a new thread about it. but explain everything step by step, i have to admit i had to read everything twice to understand it, nice idea though.
 
yeah well, its a lot easier than it seems, especially if i could talk and answer questions directly but thats not how forums work.

But if anybody has any questions, feel free to ask here or if i'm on vent hit me up
 
Being one of the guys that set up the Realism night for DoD:s - I should tell you guys we based a lot of the concepts off of INS play. The idea of INS is that it is a Realism game. NOW - Tac. nights would be fun. Using a lot of the principles/ideas ya'll have already brought up but, INS is already a "Realism Night". I think we can't get much closer than the dev team already has....

Just my thoughts.
 
My friend told me that Insurgency, is actually a Realism Game itself >.> but its a great idea since its a warfare game.
 
Being one of the guys that set up the Realism night for DoD:s - I should tell you guys we based a lot of the concepts off of INS play. The idea of INS is that it is a Realism game. NOW - Tac. nights would be fun. Using a lot of the principles/ideas ya'll have already brought up but, INS is already a "Realism Night". I think we can't get much closer than the dev team already has....

Just my thoughts.

true, but the game would reach a new dynamic i everyboy should have no respawns. the game would be far more tactical and would require good strategists to avoid beeing sniped out and lose.
 
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