The Official List of Weapon Changes!

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

I never use Magnum ammo with shotty on HC... wonder how much it'll change.
 
im curious about that as well, i wonder what exactly decreased range means? the bullet doesnt shoot forever? they added bullet drop?
 
So far RoF on 1911 doesn't bother me, still a good sidearm.

The increased accuracy at range is nice with the M16A2, but takes too long to kill anyone at any distance imo. Just need to finish my platinum with it.

Haven't had much time to test with the others. eGO servers keep crashing on me and pub servers have bad rubber banding (the few I've tried).

I knifed an AFK guy 4 times, blood came out and all, and it didn't kill him. After the 5th slash he finally ran off and I had to shoot him.
 
@ knifing, i've read reports it's impossible to knife from behind now, as well as reports that the knife itself is just flat out bugged period.

..well.. more bugged; lol.
 
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
All this sounds good.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Sounds good for the M60 and the run and gun but did the xm8 lmg really need a damage nerf??

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
I hope this means that they are all on par with each other and it comes down to which gun you like the look and sound of rather than functionality.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Will depend on how much smaller the blast range is to determine ifit will truly help stop the spam by Gustav and Noob Tube tards. Personally I think the CG need a larger nerf like distance for arming or a speed change to cope with the fact that it fires straight and never dips. Overall I hope this will be a nice balance and hope it stops just teams of noob tubes and gustavs when it should be about using your primary weapons for infantry vs infantry combat

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
not sure why they change the 2000. The engi guns are all so similar to begin with.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
All this sounds good.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
I liked the changes here. Tracer darts harder to dodge tho i think is a bad move. It seems like taking to the air now will be almost way harder with blackhawks circling with the darts going so fast. Also the bolt action sniper shouldnt be nerfed with magnum ammo. Not to mention on HC it kills in one shot anyway so why bother...

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Booo accuracy nerfs.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
Once again this going to make taking to the air a lot harder and throw more favor to the attackers on this map. They should have buffed the rockets on the Havoc and Apache along with the cannon nerf.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
 
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@ knifing, i've read reports it's impossible to knife from behind now, as well as reports that the knife itself is just flat out bugged period.

..well.. more bugged; lol.

Knife was working same as pre patch I'd say against mobile opponents, just wouldn't kill the AFK guy.
 
"These changes will eventually make their way to the 360 and PS3"

That made my day. PC actually comes first.
 
Knife was working same as pre patch I'd say against mobile opponents, just wouldn't kill the AFK guy.

Guess it's not just in regards to the knife. On Isla Innocentes had 2 medics and an assault camping the attackers hill. Killed the assault and 1 medic, on the last medic I emptied 30 rounds of M16, 7 rounds of 1911 and knifed the guy 3 times, all point blank he just stood there. Didn't kill him. His buddy spawned on him and killed me.

Same map, sniper was standing still behind the mounted MG. Shot him in the head with 24 rounds from M16 and didn't kill him. From about 10 yards.
 
no they decreased the lethal range of shotguns, so it still reaches just as far but its damage per hit drops more quickly, except in hardcore where pump shotty + slug = 1 hit still from any range
 

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