last night I see a thread , the author said the cfg file he provide will help to get higher fps value(the game always lag when I see explode, on fire or smoke) After I use "exec autoexec.cfg", the fps value increase, but i cant see my spray, and im sure the other can see it. I have changed all the settings to high, and still cant see all the spray, anyone can help?
this is the .cfg file,i dont know what have changed
host_thread_mode "4"
mat_queue_mode "2"
r_threaded_particles "1"
r_threaded_renderables "1"
r_threaded_client_shadow_manager "1"
r_queued_decals "1"
r_queued_post_processing "1"
r_queued_ropes "1"
cl_threaded_client_leaf_system "1"
cl_interp_threadmodeticks "1"
cl_threaded_bone_setup "1"
sv_forcepreload "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
snd_mix_async "0"
cl_cmdrate "30"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50"
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate "30"
//Mat_ commands
mat_antialias "0"
mat_aaquality "2"
mat_trilinear "0"
mat_bloomscale "0"
mat_bumpmap "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_picmip "4"
mat_reducefillrate "1"
mat_specular "0"
mat_vsync "0"
r_decals "0"
r_rootlod "2"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "1"
r_flex "0"
r_lightaverage "0"
r_maxdlights "32"
r_occlusion "1"
r_renderoverlayfragment "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_waterdrawreflection "1"
r_worldlights "0"
r_worldlightmin "0.0002"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Miscellaneous
net_graph "1"
fps_max "600"
func_break_max_pieces "0"
gl_clear "1"
jpeg_quality "100"
mp_decals "0"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "40000"
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"
this is the .cfg file,i dont know what have changed
host_thread_mode "4"
mat_queue_mode "2"
r_threaded_particles "1"
r_threaded_renderables "1"
r_threaded_client_shadow_manager "1"
r_queued_decals "1"
r_queued_post_processing "1"
r_queued_ropes "1"
cl_threaded_client_leaf_system "1"
cl_interp_threadmodeticks "1"
cl_threaded_bone_setup "1"
sv_forcepreload "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
snd_mix_async "0"
cl_cmdrate "30"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50"
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate "30"
//Mat_ commands
mat_antialias "0"
mat_aaquality "2"
mat_trilinear "0"
mat_bloomscale "0"
mat_bumpmap "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_picmip "4"
mat_reducefillrate "1"
mat_specular "0"
mat_vsync "0"
r_decals "0"
r_rootlod "2"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "1"
r_flex "0"
r_lightaverage "0"
r_maxdlights "32"
r_occlusion "1"
r_renderoverlayfragment "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_waterdrawreflection "1"
r_worldlights "0"
r_worldlightmin "0.0002"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Miscellaneous
net_graph "1"
fps_max "600"
func_break_max_pieces "0"
gl_clear "1"
jpeg_quality "100"
mp_decals "0"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "40000"
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"













