Portal flow @ compiling

Enray

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Jul 14, 2010
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Hey guys, seems like everytime i put a skybox on it make the portalflow go ages, i tryed it today it was and 5... by 2 hours for a very small part of my map.. so i decided to cancel it, idk wether there is a setting i can change or do to make this not as slow and make it so icant do anything on my comp..
 
Make all cylinders (and weird shapes) "func_detail"

To do this:

1). Select the shape
2). Hit CTRL + T (opens a menu)
3). Make sure the drop-down menu says "func_detail"

11buv15.png


4.) Hit apply

Note: "func_detail" doesn't seal levels.


Hope this helps!
 
Ouch, you must have portals in the tens of thousands for it to take THAT long. Use area_portals and func_details to make sure theres less of them before compiling again
 
Ouch, you must have portals in the tens of thousands for it to take THAT long. Use area_portals and func_details to make sure theres less of them before compiling again

Hmm, When i run the compiling settings at FAST for everything its like a click, but then normal is a hell of a long time, See im not really worried about if it takes that long on the final compile of the map as it will be my last one, i was just annoyed because it was just for a test :)
 
Hmm, When i run the compiling settings at FAST for everything its like a click, but then normal is a hell of a long time, See im not really worried about if it takes that long on the final compile of the map as it will be my last one, i was just annoyed because it was just for a test :)
Tell me how many Numportals your map has when you compile on fast
 
Fast doesn't optimize your map at all, so you will have lower Fps.
(Its good for play testing ,but not for your final product.)
 
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