In case any of you have missed it the word, TF2 is going into beta!
Wait, what?
Apparently, Valve is looking at making some rather massive changes, and instead of affecting the entire game straight off, they're releasing a secondary 'beta' client that will allow us to test these changes out before they are released on the primary 'live' client for reals.
The changes made right now are as follows:
Three Natascha variants:
-40% damage
-25% damage, -25% health
Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
Map changes:
cp_granary: new entrance added into the RED and BLU mid ramp room.
cp_5gorge: 5 CP version of cp_gorge.
Misc balance changes:
Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.
Soooo... yeah. Thoughts?
Wait, what?
Apparently, Valve is looking at making some rather massive changes, and instead of affecting the entire game straight off, they're releasing a secondary 'beta' client that will allow us to test these changes out before they are released on the primary 'live' client for reals.
The changes made right now are as follows:
Three Natascha variants:
-40% damage
-25% damage, -25% health
Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
Map changes:
cp_granary: new entrance added into the RED and BLU mid ramp room.
cp_5gorge: 5 CP version of cp_gorge.
Misc balance changes:
Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.
Soooo... yeah. Thoughts?











