cp_blackmesa_beta3 feedback

Dragonhill

Thread Junky
=(e)=
Joined
Apr 28, 2008
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772
Hi every one,

Many of you have playtested the new balckmesa2 beta3 map. I also posted the map up on tf2maps.net for thier feedback.

To say mesa is like kicking a bees nest is an understatement.

That being said some good ideas have been submitted via thier forums. And since I never actually posted a feed back forum here I wanted to give every one here the link to the posting in case you wanted to add your 2 cents.

Please just add your thoughts and try not to respond to others in a negative way.
Saying you hate/love the map is not required. Just things you feel are wrong/good and why. I don't plan to make major geometry changes but rather timing changes or simple "this texture is crappy" or needs a player clip here is my goal. But head crabby does need to get fixed. He likes to drag players into the ground... muhahahahah

Take the high road, stiff upper lip,,etc,,etc. Remember your posts can/do reflect on the eGO either directly or indirectly.

http://forums.tf2maps.net/showthread.php?t=16205

Thanks guys

~D
 
I love the map with the new vents, the head crabs and everything.

I Feel that there SHOULD be a way to get into the attic from spawn, theres a huge cabinet on the wall in the right side of spawn, maybe make an oppening there for players to jump in.

I am really dissapointed of how the elevator is gone, and how steve is just hidden down where he is now. I think that the platforms really were fine, and steve needs to go back to swimming around them :|
Also headcrabs should have more areas where they move around, and make it more random. Plus didn't really like the idea of how the more points a team captures, the longer it takes for them to respawn. I love mesa for the seemingly endless rounds and the respawn time compensation kinda hurts that idea.

Other then that you've out done yourself yet again dragonhill. :D
 
I've posted all that I can until I get my test server back running!
Hopefully I won't need to post anything else, but if I do, it'll be in a few days!!!
 
Excellent map.

And yes i agree with the idea of headcrabs in random places.

but congrats man.:thumbup:
 
I still haven't tried this map with a full 32 players. It may be way too crowded with all of them.
 

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