Skyrim Developer Says PC Development = Headache

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Skyrim Developer Says PC Development is a Headache
7:30 AM - November 11, 2011 by Kevin Parrish -
source: Joystiq

Between piracy and the infinite number of hardware configurations, developing games for the PC can be a real "headache."

Wednesday in an interview with Joystiq, Bethesda VP of Marketing Pete Hines admitted that PC development can be a "headache," especially when the team is trying to create a universal experience across multiple platforms. He states some of the obvious factors which have reportedly driven other developers completely (insane and) over to the console side, namely piracy and numerous hardware configurations.

"From a technical standpoint, yes, the PC is a headache," he acknowledged. "It just is. A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy' when in fact it's a really solid, stable game."

Naturally piracy is also a major factor to deal with in PC development. Other studios and publishers have claimed that services should be offered to convince gamers not to steal games while others force titles to remain connected at all times or come packed with heavy-duty DRM.

"Unless you decide not to make your games available for PC, it's a problem and you have to deal with it," he said. "So we do the best we can to protect it without resorting to Draconian measures, and we continue to enthusiastically support our PC fans with things like the Creation Kit and the ability to create and add unlimited amounts of mods and content to your existing PC game."

Also during the interview, Hines was asked if he could see Bethesda developing anything else other than massive RPGs. He said that he'd like to see Todd Howard develop a modern NCAA football title because both men love the sport. Still, he would expect fan responses to be less-then lackluster given large-scale RPGs is what Bethesda does best.

"We do what we do best," said Hines. "We make big, crazy RPGs, and fortunately for us the previous ones have done really well so there's no reason for us not to keep making them. If that's what we loved doing and nobody wanted to play them, we'd have a problem on our hands."

Guess that means we'll never see another Terminator title from the studio ever again? To read the full Joystiq interview, head here. The Elder Scrolls V: Skyrim lands on store shelves tomorrow, November 11, 2011, for the Xbox 360, PlayStation 3 and Windows PC.

http://www.tomshardware.com/news/Skyrim-Elder-Scrolls-RPG-Piracy-RAGE,13954.html
 
I fail to see how this is newsworthy. Everybody knows that the "million different possibilities of hardware, drivers, etc." make it hard to code for PC. It's an established fact and right now there is no way around it. This is just bad journalism.

Also, I would like to point out that it was the Xbox360 version of Skyrim that was pirated and spread around in the week before release and NOT the PC version.
 
I think developers are just getting lazy. They've learned all the cool tricks of how to make a game look great and run well on a console. Now all they have to do is keep using those tricks until a new console comes out, and they will keep making money. Simple right?

And then there's the PC platform where the hardware changes each year and there are people putting an Athlon II X2 @ 3Ghz with a GTX 580 SLI setup. In case your wondering, that's about the most mismatched CPU/GPU pair you can get, and I can almost guarantee that it exists somewhere out there. Developers have to make their game run on that mess.

I understand that developers have to make money, but the best way to make money is to listen to their community and supporters. TES started as a PC game, and it has always been a "PC first, everything else 2nd" This time around with Skyrim, they reversed that and put Console development first and PC development 2nd.

So how do you fix this problem with having to write a game for a billion different hardware configurations? It's really simple: Put PC first. If you can write a game to scale well on a PC, then it will scale to a console as well. Problem solved. Far less of a headache.

Also, Skyrim looks amazing at Ultra settings. I'm not sure what other people have been seeing, but as far as I can tell, it is one of, if not the most detailed open world game I've ever seen. Kudos to Bethesda for doing such a great job.
 
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I don't care if they put Console development first. hell, they should, that is where the money is at.

But if you are going to release a PC product that ISN'T EVEN PLAYABLE (CoD:BO, RAGE, Dead Island to name a few), I'd rather you not release it at all. Or at least pull an assassin's creed, and release it a couple weeks later once you have all the bugs fixed.

It annoys me to no end how they can get away with releasing completely unplayable games. One day there is going to be a class action lawsuit
 
To be fair reflex. Dead Island was a big OOPS! moment. They released a developer's version instead of the final product. Frustrating to say the least, but it wasn't the retail version they were going to put out.
 
All games will be buggy when they first come out. It should and always be expected because not every PC is a clone, nor are their drivers, hardware configurations, or graphics card.
 
To be fair reflex. Dead Island was a big OOPS! moment. They released a developer's version instead of the final product. Frustrating to say the least, but it wasn't the retail version they were going to put out.


the "final" product is almost as bad

All games will be buggy when they first come out. It should and always be expected because not every PC is a clone, nor are their drivers, hardware configurations, or graphics card.

no, not at all....

for years, (until about 2005-2006ish) games on PC were fine. Patches were to either fix minor bugs, or add content. Now, you are lucky if the game works 100% on day 1.

QC is pretty much ignored.
 

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