Update 8/23/12

Nix

EGO Is My Life!
Joined
May 14, 2012
Messages
4,695
Fixed a problem with items not displaying the correct styles
Added a new command "player_ready_toggle" for players to ready-up in MvM mode
Can be bound to any key in the Keyboard tab of the Options dialog
Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
Fixed a few MvM sounds not being precached properly
Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
Sound will play even if the game is minimized
Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
Community requests
Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively


And the real deal, everyone gets a party hat.

I posted an update :)
 
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