- Joined
- Oct 19, 2011
- Messages
- 1,555
Hey guys, I know this forum is kinda dead but I decided to make a thread here anyhow.
I'm making my first attempt map in TF2 with the helpful insights of Sephiroth. The map is a sniper map with no objective other than the ability to mainly only be able to train your sniper skills/accuracy in TF2.
I am doing something unique/weird as I am making the base map in Google Sketchup and transferring the files to hammer and doing all the entites with the use of some helpful sketchup plugins found in the left 4 dead 2 authoring tools. Why am I doing this you ask? Because I am very comfortable with Sketchup and it is very easy for me to use for general mapping compared to hammer and other programs.
I've finished an un-textured dev version of the map, without displacements or anything special aesthetics-wise done to it yet as this version will be for gameplay testing so I can fix any issues with the map.
Video:
[ame]http://www.youtube.com/watch?v=eK2AlTovuJU[/ame]
Screenshot:
I'm making my first attempt map in TF2 with the helpful insights of Sephiroth. The map is a sniper map with no objective other than the ability to mainly only be able to train your sniper skills/accuracy in TF2.
I am doing something unique/weird as I am making the base map in Google Sketchup and transferring the files to hammer and doing all the entites with the use of some helpful sketchup plugins found in the left 4 dead 2 authoring tools. Why am I doing this you ask? Because I am very comfortable with Sketchup and it is very easy for me to use for general mapping compared to hammer and other programs.
I've finished an un-textured dev version of the map, without displacements or anything special aesthetics-wise done to it yet as this version will be for gameplay testing so I can fix any issues with the map.
Video:
[ame]http://www.youtube.com/watch?v=eK2AlTovuJU[/ame]
Screenshot:



