Weapon ideas?

Ken the Kitsune

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Jun 14, 2012
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If you could implement any idea into the game, what would it be?


Example:

Mech-igun

+Heals Players and Buildings
+Buildings overheal does not degrade
+Gives Ammo
-No ubercharge
-Unable to heal if target has damage over time effect(fire, bleed)

This is basically something I thought of that can assist the medic in enhancing defenses and basically being more of a portable dispenser
 
I say dont give one class the advantage another has as well... Example- let the engi be the engi and dont give the medic, engi abilities. OP
 
Building on your idea, it would be interesting to have a separate class that all he does is dispense to teammates, has shotgun/pan capabilities, maybe a shield too.
 
*cough*Tribes Ascend promo*cough*

Spinfusor
+60% projectile speed
+35% dmg on direct hit
-75% clip size
-50% blast dmg
*explodes after a max distance*
*uses Tribes Ascend accolades*
 
The Mighty Mortar:

+10% damage bonus
Blast radius launches victim twice as far

-25% projectile speed
-25% clip size
 
Blowtorch? I dunno. (Primary Pyro weapon)

+ Airblast cost reduced -100%
+ Afterburn damage increased +75%
- Afterburn Duration decreased -50%
- Target takes only afterburn damage.

WMD I really suck at names, kay?

+ 75% Blast Damage
+ After 1.5 seconds of launching, Soldier may opt to detonate with (Third option key? Like the vaccinator switch key.)
+ Makes a mushroom cloud when detonated. This is totally an advantage.
- 50% Clip Size
- 50% Projectile Speed
- 25% Blast Damage if detonated rocket has killed someone in the last 3 seconds.

Not sure about the balancing on this one, the last fallback is more trying to prevent camping a hallway or something, but also, that's kinda the point of an AoE rocket, to kill massive amounts of things at once.
 
I've always wished the sydney sleeper could extinguish teammates

That doesn't make sense though. It shoots darts filled with piss.

I wish it had this animation: http://sparkwire.thanez.net/tf2/polycount/dart gun/dart fire.swf

Or that it was a secondary. It was originally going to be a secondary anyway:
800px-Gunwip.jpg
 
A replacement dispenser:
+ smaller
+ builds faster
+ dispenses health at 15/s
+ costs less metal
- dispenses no metal
- cannot be repaired
- cannot be upgraded

And maybe has this model and animation: http://steamcommunity.com/sharedfiles/filedetails/?id=74832833

No new buildings have been added since the engineer update and only one has been added since release. This idea has been around for a year+ and most people think it to be fairly balanced. Why it hasn't been added yet? I don't know.
 
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Well it also covers an entire enemy in piss from just one piss dart, I mean.. you know.. if we're being all sciencey here.
 
Well it also covers an entire enemy in piss from just one piss dart, I mean.. you know.. if we're being all sciencey here.

Let's say that's just for gameplay purposes so you actually realize he's got piss flowing through his vains.
 

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