[UPDATE] CTF_nomansland

MorbidEwok

EGO Zealot
Joined
Jun 18, 2007
Messages
1,655
Added a new view window
Working on Interior
Added teleport to and from sniper platform
Finished first prefab for bridge columns
Improved performance by fixing a few leaks
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View from blue side with scope
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View from blue side with scope
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Red Teleport TO Sniper Tower
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Red Teleport FROM sniper tower to interior
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The beginnings of an interior
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The beginnings of an interior
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View from across bridge
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View from sniper tower on blueside without scope
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Another view from middle of bridge
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View from side of map
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very nice but i tink that (if its not a sniper map) the snipers have to mutch power
 
Everyone rushes down bridge. xD
No Mans Land is the area between two trenches such as in world war two, where no man who run across without getting shot.

Im going to be putting up some stuff to hide behind though and a bunch of med packs hidden inside them.
 
Nice work so far, are you going to make it in the sky, or put us some displacements? And its going to be a UT style bridge in the sky what do you plan to do about the floor textures since I've noticed TF2 sky boxes have bad grounds ><
 
You should make walkways underneath on both sides of the bridge also. Make it a little more interesting.
 
[quote1196034007=Morbid]
Not sure yet. Thinking of working on a 3D Skybox with a particle emitter to make clouds?
[/quote1196034007]

Thats sounds good, what my friend did in his, but watch out that you don't put too much, makes for some really bad fps hits on older cards.
 
Yeah I can't figure out any good settings to make clouds that aren't completely white and not opaque.
 
Look at CP_Castlemadness the author did a great job making the clouds in his map.. except for needing to be toned down a bit for slower computers.
 
It's not going to be orange, I just don't texture maps until I'm done. It's pointless to spend forever making sure the textures look good when you don't even know if the map is going to be good, thus the Dev Textures. :)
 
Yep, Dev textures ftw!! Plus it makes it so much easier No drawing everything after you've textured =P
 

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