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Aww... it was so much fun getting on top of buildings with a few recons and rpging helis and one shot killing them.:( But yeah it makes sense mechanic was far too good.
 
Obviously!!! Every vehicle game would just be recon and Engineers lol... Beta made attack helicopters look like a little kids red balloon in a room full of sharp objects.
 
Obviously!!! Every vehicle game would just be recon and Engineers lol... Beta made attack helicopters look like a little kids red balloon in a room full of sharp objects.

This 100x. It almost became the point if you saw the lock alarm while in a helicopter you instinctively hit the e key just out of sheer terror. Glad this is getting fixed.
 
They did increase Igla and stinger damage from 25% to 35% as well as reduced lazer designation missle damage cap to 90% so you can still use fire ext.
 
it never made sense so its good to see it go. flying became annoying to the point where it wasnt even worth touching a chopper.
 
Whenever I was in a chopper all I'd see is this... and begin to hear BEEP BEEP BEEP BEEP BEEEEEEEEEEEEP


tc1%20using%20binoculars.jpg
 
It was nice. But it also made no sense. One shot kill with a lock on (with a rocket that cant lock on) but if you free fire it, it only temp disables helis.

Now they just need to down the power on that 50cal. I know its "realistic" but jesus.
 
It was nice. But it also made no sense. One shot kill with a lock on (with a rocket that cant lock on) but if you free fire it, it only temp disables helis.

Now they just need to down the power on that 50cal. I know its "realistic" but jesus.

IMO, 50cal should a slower ROF
 
Yes, let's take a weapon that was originally designed to be an anti-tank weapon at the end of WW1 and make it so it can't kill people without at least 20 hits. Cause people are a lot tougher than 1 inch steel plate and a 750 gr. solid brass bullet going 2800fps from Ma duece wouldn't really hurt you that much. The Sniping rounds are lead core and lighter. Giving them even higher velocities and expansion on impact with semi-solid targets (ie. people). Making a .50 Caliber hole going in, that's a half inch, and upwards of .65 Caliber coming out. Huge energy transfer and internal damage. Yeah, the .50 shouldn't be so powerful, let's make it the same as the 556 x 45, that way it won't be OP'ed or a .50.
 
I'm glad this is getting changed. It aggravated me sooooo much in BF3 haha.
 
Lol yeah it was fun while it lasted but i figured it wouldn't last into release. If the other team had a couple good recons and engies it was pointless getting into a chopper. Hopefully they fix the crazy repair rate of the attack choppers with how long the gun takes to reload. You would hit the enemy chopper with two air to air rockets and your gunner would hit with a full burst of the underslung gun and if the target got away for more than 20 seconds it came back at 100%. That was getting annoying.
 
Yes, let's take a weapon that was originally designed to be an anti-tank weapon at the end of WW1 and make it so it can't kill people without at least 20 hits. Cause people are a lot tougher than 1 inch steel plate and a 750 gr. solid brass bullet going 2800fps from Ma duece wouldn't really hurt you that much. The Sniping rounds are lead core and lighter. Giving them even higher velocities and expansion on impact with semi-solid targets (ie. people). Making a .50 Caliber hole going in, that's a half inch, and upwards of .65 Caliber coming out. Huge energy transfer and internal damage. Yeah, the .50 shouldn't be so powerful, let's make it the same as the 556 x 45, that way it won't be OP'ed or a .50.

video game logic
 

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