i would like to make som additions to your medic guide as i play medic quite oftem almost exclusively and have many good points i think i can help add on
For starters yes i think medic is best to start each new map with as while your healing ubering and running around you will get a good feel for the map while not being a waste to the team..
Also as far as spy checking... i usually tap heal people in the crowd quite quickly to keep everyone fresh and more alive... now the disadvantage to healing like this is 1 good spy can get in that crowd and i wouldnt be the wiser..
now as a medic you will find that you can keep quite a distance on whoever you are healing and i highly sugjest you use this to your advantage..
now a spy will probably get past your primary attacker un noticed or noticed by few i feel my responcability/ability as a medic for spy checking is critical and saves tides in a match if you keep a good eye out for slow scouts those invisibil people running around and what not..
no i feel im pretty good about spotting them and i do 2 things to take advantage of this
most of you remember the quick shottie xcript well badically i did it for melee weap for my medic and put that as a close easy to hit button, also the voicemenu x x to call for spy i think its 32 or something w/e if you need it ill get it for you
now with those 2 bound close i have 2 options assuming i am about 4 peoples length away from my target unless we are near corners or i am running around to distract and disorientate people and lets say i see a spy
now if i see i can cut him off faily easy and nail in a quick swipe i go to hit him and take out the threat quick and if i cant hit him before he can hit me or someone else i hit the spy alert try and get on mic n warn people and switch to bonesaw or healing gun slot 2 or 3 as a spy will always have the default weapon on his skin and if he hasnt been near a disp or i didnt heal him he will have half heath and naturally block peoples path's
so now people know im not the spy as i dont have my syrenge gun out, unless im trying to nail the spy to the wall which then its obvious im still not the spy...
also if you see a medic chasing someone blowing out all his needles you should suspect the person hes shooting at is a spy
if your being healed or ubered by a medic and notice his name pop off of you it would be a good idea to make a quick check unless you know hes just topping people off..
now briefly about the medic in general
speed #2 only to the scout you can out run just about anyone if theres a gap you will only make it biggger use this to your advantage with your weapons
syrenge gun - backpeddling and hidden spots will have you take advantage of this weapon get used to shooting at a distance different angles remember to shoot ahead of your victim as the needles have a distinct flight pattern and fall time, this can also be very usefull on sentries if you cant kill the sentry like this you can at least keep the engineer near it while other forces take another path..
Bonesaw - what a beautiful weapon one of the top 2 melee weapons only truely beat by a backstab not the knife itself.. again use your quickness jump strafe use very eratic movement get in close and tap attack right before you bump them you will get in get a quick swipe and get out..
healing gun should have a alt fire or something where you can bash people away high knockback and low damage just like a push off type move but oh well use what you have
the stratagie for your medic is way to specific to the situation to really elaborate much more on what you said but here are some personal tips that at least i find usefull
Setup round, heal on a scout or sniper as they have the lowest base health they reach 150% fastest and i swear they help the uber bar build a hair faster than the rest, if you dont reach 100% when gates open dont stay healing that same person buff everyone to thier 150% over n over till you hit 100% as that will help it build faster than holding on 1 person
also know what you need to get the job done watch how they get sentries down in different spots and you will know what class is best for it, solders a good for long distance or high up, demo with a good aim works 2
up close demo can do it but heavy can do better , dont forget your pyro he can mow through em if he gets close fast
also run gung hoe infront of your uberd friend as you will take hits and cause massive panic when they see your shiny metalic cover.
when u notice you have 1 or 2 seconds left start running back out and notify your target however u can that time is up so that he knows your leaving him..
also if you can coordinate 2 or 3 people to run in and kinda do like a football line up them 2 or 3 stand side by side fairly even with eachother and decently spaced run in with them 3 and hit your uber then just tap tap tap between 2 or 3 and boom you took your 1 uber and turned it into a wall of death it takes 1 or 2 runs to get the timing right on the uber but if you can tap all 3 within 2 seconds you should have no issue as i belive they have 1.5 sec till it flashes in which they can be killed between flashes
you will be better off getting back to your main line to hold the def/ offence
dont be afraid to chase after a person who is a good uber partner, your not here to help the players on the team but to help the team itself, a person good with uber will acomplish more for the team that someone who just goes in and tries to get as many kills as he can altho these 2 arent far from being intertwined usually sentries are top priority..
also if you dont have time to get out when uber wears off try and sneak in a corner where you could at least take 1 or 2 with you on an attempt to get out or coordinate for someone to distract them so u can get out, the longer you stay alive the more of your team that you can keep alive
solo combat
syrenge gun best for most of your confrentations its quick and if you start crit you will get a chain that can either make them back off so u can get out or if you have good aim will mow them down like candy..
now once they get close whip out that bonesaw and lay them to waste.
maps like convoy with narrow passages and hallways a medic can make a good combat class in general run them down with syrenges get close and boom..
typically your going to want to be healing your team mates but when u uber remember people panic when they see you coming ro run in there like a crazy person and hope they all back off so when ur heavy shows up they are all in a corner for him but never underestimate your power dont stand down cause your a medic but stand up.. medic and genineer are definatly the glue of the team you need at least 1 of each in any game with over 4 people on either team as that can turn the tides drastically
also if you notice you have weaker people on your team, those that mean well but just need to work on that aim i find if you run out healing them with a better player behind you get your nub out there so they run up for an expected ez kill then have your hard hitter join in and start slap healing them both it will turn your more nub into a novice as you got to learn to play to your strengths, if you know your playing needs improvement ask you team for tips, obviously you want to play a class your good at but then again you need to have 2 or 3 your good at
try and have a speedier class your good at at then one of the mid range at least something like a scout med or pyro and then a demo sold or heavy as primary and secondary
you can also play this to what you need my best 2 are medic and scout cause im quick and good at getting in and out but im definatly a support player/ team player why i like medic so much
hope this is a good addition to your guide notes
Sorry for the ridicusly long post