LEVEL 4 sentry!

[quote1204224455=Flippy Squirrel]
A shield that slowly regenerates over time, making the SG that much harder to take out.
[/quote1204224455]

Same! It could be very nice! :)
 
A nuke, costs 5000 metal to make, blows up the whole map, round ends. For those really long rounds on Warpath ;P
 
this lvl 4 sentry would be my king of sentry's: a lvl 3 sentry gun, but a dispenser attached to it, so it can heal itself, instead of banging on the sentry all the time... but you can press the use button or somthing, to turn it off when you feel like crouching and hitting your sentry, but when it runs out of metal it just shuts down until it has full metal again
 
[quote1204238434=GTI-Steve]
tony i like your idea alot to possibly have it heal itself or charge its uber 1% for every 10% damage dealt something like that

also another thought would be a 4th level that combines your dispencer and sentry to auto refill/heal at the same rate the dispencer charges
[/quote1204238434]
Yeah thats also a really sweet idea too. Id love for it to re-heal itslef so you could then go out and fight and not have to constantly monitor your sg.
 
make it mobile so the engie can sit it in and move around and shoot the snot out of things. Of course this would make it a very easy target.
 
I was thinking liek a desroyer from starwars that follows you around and has a sheild
 
What if rather than a level 4 sentry you could get a list of 20 good upgrades and pick 3 or 4 of them to add to each sentry gun instead!!! So that way you would have to be much more strategic in your thinking..... Protect against spies? Or protect against stickies? Or protect against THE JUDGE!

Each gun would of course have the guns mounted as a starter and then you could pick your top 4 and make your own masterpiece!!!

Impact Shield (First rocket hit is deflected completely)
Sonic Boom (Blasts stickies within damage distance away)
Mounted Sniper Rifle (Nuff said)
Flame Thrower Backup (Activated imediately upon Sapping to reveal spies) < gives the spies a chance to attack unattended guns but sacrificing themselves!!!
Rockets (Currently on SG's)
Self Repair (Slowly generating repair system)
30s Cloaking Device (....... duh)
Reinforced Titanium Side Barriers [Help the engy hide a little easier from attacks on guns (like a wall to hide behind)]
Patrol Track (50-100ft track to allow your sentry to patrol between several doorways and be more unpredicted)
Trap Door (Hide your sentry underground until the right moment then reveal it to ambush the enemy)
Bear Trap (50-100ft chained bear trap that snags the enemy and drags them to the sentry so it can pulverize them)
Martyr Sentry (5-10 seconds after sentry death it will emit an explosion killing all in the nearby area)
Reinforced Sentry (double HP)
Extreme Sentry (double firepower)
Healer Sentry (heals area)
Double HP Regen (self explanitory)
Ghost Sentry (upon sentry death a level 1 sentry is born)
Invisible 360 Body Barrier (No spies allowed within range!)
Fake Sentry (Cardboard cutout able to be placed within 20 ft of actual sentry)

I got a few of those from previous posts but added a lot of my own!!! Keep on adding!
 
A nuke, costs 5000 metal to make, blows up the whole map, round ends. For those really long rounds on Warpath ;P
 
It could add a new right-click ability that the engie can activate anywhere. It'd activate some sort of pulse (EMP?) that disables all stickies and sappers within a small radius around the sentry, but disables the sentry for a short period of time.
 
[quote1204262721=The Red Comet]
It could add a new right-click ability that the engie can activate anywhere. It'd activate some sort of pulse (EMP?) that disables all stickies and sappers within a small radius around the sentry, but disables the sentry for a short period of time.
[/quote1204262721]

and maybe also a spies disguise? i don't know i'd like to have something anti-spy so a spy just can't come up and sap it infinitely so fast that the thing dies with you still hitting it >< I like lafin and flippy's ideas as well, either the collapseable or the shiled, but judge pretty much summed up what I ahd been speculating what would be one of the new things for the engineer in the update where every new class gets two new weapons, something of a sentry or dispenser upgrades that you can choose from, I mean in the end it is really really tough to say because well...the balance seems so good right now that I can't really put anything in there that I think would be fair
 
Yeah I guess it'd make sense to disable spy disguises too. Not weapons or anything, though, because that'd be too cheap.
 
Maybe Level 4 means that a La-Z-Boy lounger pops out, complete with inset fridge, and the Engineer can sit down, have a cold one, and watch the action around him.
 
Just like in Meet the Engineer, it would also spawn a level 1 and level 2 sentry (which could not be upgraded to level 3).

Or it could have rims.
 
If anyone played mega TF or CustomTF from way back you might remember the option to make a sentry into a ceiling mounted turret. I always liked that option.
 
You could use garrys mod phisyc... is practically from the same game and stuff so yeah you look up and it can place it for ya.
 
give it legs so it can follow the engineer around and added ai to keep it from shooting at the builder
 

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