I'd like to hear opinions of which graphics API most people prefer.
If you're wondering what "Vulkan" is, it is "the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability." Or simply put, it is a lower-level graphics API. Do note that OpenGL will still be undergoing development and that Vulkan has a slightly different niche from that of OpenGL. Vulkan will also have a steeper learning curve to it.
If you're wondering what "Vulkan" is, it is "the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability." Or simply put, it is a lower-level graphics API. Do note that OpenGL will still be undergoing development and that Vulkan has a slightly different niche from that of OpenGL. Vulkan will also have a steeper learning curve to it.








