Counter-Strike Global Offensive TTT Server ttt_knightfight >In Progress<

RedDragonKnight

EGO Is My Life!
=(e)=
Joined
May 11, 2011
Messages
5,355
http://steamcommunity.com/sharedfiles/filedetails/?id=565587550

Remodeled my jail map for use as a TTT map. Test it out and let me know what you like/dislike about it.
Known Issues
~~~~~~~~~~
None, Report any issues that you have.


Differences between maps
~~~~~~~~~~~~~~~~~~~
  • Climb removed. Replaced with a ladder up to the tower.
  • The top of the tower is now enclosed with glass windows.
  • Maze removed. Replaced with some houses.
  • Simon removed. Replaced with a sewer entrance into the vents.
  • Frogger removed.
  • Disco removed. Replaced with a chapel.
  • Joust removed. Replaced with a terrorist garrison.
  • T spawn moved from the dungeon to the garrison in the village.
  • S4S removed. Replaced with another house.
  • Weapon spawners removed except for a few pistol ones. These automatically lock 40 seconds into the round.
  • Wipeout removed.
  • Guillotine disabled until 40 seconds into the round.
  • Guillotine lockdown removed
  • Removed player_clips in some areas to allow full exploration on top of the castle.
  • Shield removed.
  • Added a million physics boxes everywhere.
  • Added some lockers into the armory and T garrison.
  • Added some footlockers into ct spawn and t spawn. Some are opened and have guns in them.
  • Heal disabled. May possibly add it back in a later update as a random event. =turn on for 1 minute, some random time into the round, and heal 2hp/s for the duration.
  • Minimap updated and text removed.
  • Armor/Helmet is no longer given as a default.
  • Fall damage disabled


Underlined areas will eventually be added to the jail version.


View from the tower
11160A674D857176B4BFCBA6579B066252E08332

Sewer
27B25A7E83D333E7BE1D16FB8D1EE0FD04ACA4A7

Chapel
F3CE80E42CC435CCFA190152F3571BB8450F3E54

Armory
56CE5E64064937E117698E8ABB71C5587F78F341
 
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I was thinking about adding 2-4 awps. Any reason why not?[/QUOTE]






awps too op. Do that thing you did in nightescape with the awp room n stuff
 
awps too op. Do that thing you did in nightescape with the awp room n stuff


This isn't a jail map anymore. Anyone could just run and get it during the warmup in which they take no damage. Also, the awp is significantly less powerful when everybody has guns and anyone around you could be the traitor. Theres also a lot of houses for an innocent to hide in. A traitor with an awp will have a hard time in CQB. Additionally, I will be adding utility and offensive grenades around the map to pair with the weapon locations.
 
The map is now on the workshop (should be on server when Christy isn't asleep); workshop link is in the first post. I've never tested a TTT map, so consider it closer to a beta than actual release. Unless there are no issues @_@. If you have issues, either post here or on my workshop page.
 
People say its too big. What do you think about condensing it, maybe making the TTT map just inside the castle walls?
 
I agree with the notion that it is way too big. Some suggestions to compress it.

>Remove vent area, it is very campy right now
>Change Maze-buildings to the big T spawn building
>Bring sewer in frogger area, AWP tower / climb there as well.

The outside yard is simply too big for how small TTT is, but I really enjoy the castle area on the map.

If this were to happen as well, maybe consider removing some of the cells and replacing some of them with solid walled rooms with doors on them. I really like the entire castle changes, however.
 
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too much work, would rather put the effort into syntax. Thought people would like a bigger, more diverse map to break away from the daily grind. oh well.
 

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