[moved] GPU question

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Mar 9, 2008
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So I just got an evga 8800gt installed (STOKED) and I wanna max the settings on tf2. I have everything turned up, except anti-alisasing. When I hit the pull down arrow there's like 6 options that are all a bunch of letters, none of which I understand. If someone could shed some light on this I'd appreciate it. Thanks
Also, sorry if this thread is in the wrong place
 
The highest (best quality) setting for anti-aliasing is going to be the highest number (x8, x16, I forget exactly). It should be the bottom most selection. Also, there is a tech forum topic here you might want to check out for other vid card related posts.
 
In the game world, everything is defined by polygons. These polygons have theoretical straight edges, however, pixels are vertically uniform squares. So any time the edge of one of these polygons is anything but perfectly vertical or horizontal, you get a 'stepping' effect creating a jagged edge like a saw. Anti-aliasing takes everything on your screen and runs a pass over it, splitting those pixels, which smooths the edge. The 1x, 2x, 4x, 8x, etc. Is a count of how many passes it makes on the image, how many times it splits those pixels, and how smooth the edge is.

The higher, the better the image. However, it's an intense process and short of texture quality I can't think of a graphical setting that affects your framerate more. Start everything off maxed and if you get a low framerate, just decrease things incrementally.

FYI - Turning shadows (Shadows, not Shading) to the lowest setting is a good boost to framerate and you honestly won't notice the difference after ten minutes of playing.


Edit: Also, you are not limited to what the game's configuration limits you to. If you find that with everything maxed you still run at a constantly high frame rate, then you can hop into the NVidia control panel and enhance the application settings through profiles. For example, SLI32x Antialiasing with Supersampling makes World of Warcraft into a piece of art.
 
lol @ flippy...anyway X16 is the one you want to get the max graphics from that drop down box...i wish i could run everything on high...wait I CAN...but if i put stuff on very high a message pops up that says "OS Paged Pool Memory Low" yeah so everything is on high till i figure that out...
 
CSAA stands for Coverage Sampled AA, which was introduced in the (I think) series 8 NVidia boards. Essentially, it does extra passes in a coverage mode, which takes an average of a whole area. An CSAA 8x is actually the standard MSAA 4x with 8 coverage samples taken. Coverage samples take significantly (read: drastically) less processing power, so in theory an CSAA 8x will provide the image quality of an MSAA 8x or 16x at the resource cost of MSAA 4x. If your board is capable of it, CSAA is the preferred choice. Unless you're running Supersampling, in which case the coverage samples are just redundant.

CSAA 8x = MSAA 4x + 8 Coverage Samples
CSAA 8xQ = MSAA 8x + 8 Coverage Samples
CSAA 16x = MSAA 4x + 16 Coverage Samples
CSAA 16xQ = MSAA 8x + 16 Coverage Samples

Also, and this doesn't apply to TF2, if you're running SLI on a game that isn't optimized for SLI, a nice option is to run your SLI in Single GPU mode and then force SLI 32x AA, which essentially does the insanely intense 32x AA, but uses the second GPU for it while the first GPU handles everything else. Pretty soon we should actually start seeing driver architecture for 3 and 4 SLI systems in which a single card is dedicated entirely to physics or shading.
 
Sharp... you could get that error if your pagefile is set to too low of a size... A 'static' sized pagefile is less of a tweak, but more just to make sure the pagefile doesn't become fragmented when it's size is increased. As far as the right size goes, I used to set it to 400mb, but nowadays I run into problems if it's not at least 1.5gb.
 

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