In case you missed State of the Game 4/05/16

Vash

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04/05/2016 SotG A helpful update for those we missed this weeks SotG, and there is a lot to take in today ladies & gentlemen so buckle up. All quotes taken from the stream with community devs and a technical coordinator.
1.2 is in testing phase and is intended to be rock solid.
No exact date on 1.2 - "soon"
"A lot" of bug fixes dropping in 1.2, including Reckless chest & One is None.
LOOT: Conceed they have taken the focus away from crafting, but didn't do enough to make the loot drops good enough/easy enough to obtain. Currently improving quality of HE drops.
1.2: "Be generous" with loot, in terms of source, quality and quantity of loot. They want the loot to be the "main source of upgrade"
1.2: New DZ bracket, 200ivl+ - provides opportunity to face tougher npcs in DZ, with better rewards. "Much more really good loot" "The best quality of loot possible" "240 gear sets drops, 204 items drop." "Reduced mod drop rates, changed the weights of other drops, increase chance for weapon drops."
1.2: All activities receive increased rewards: quality and quantity.
1.2: Incursions will drop more loot in 1.2 (suggestive)
1.2: All DZ brackets receive increased loot quantity and quality, in order to allow players progression through DZ to the 200+ bracket through DZ loot.
1.2: No green or blue division tech in 200+ ONLY YELLOW DIV TECH
1.2: Only level 32-34 enemies in dz 200+
1.2: Hinted at improving supply drops "you will fight for the supply drops believe me."
1.2: "The removal of bullet king and "love for PvE" will return in 1.2"
1.2: No nerfs in all the "balancing" only buffs.
1.2: "Buff weaker stuff, not nerfing strong stuff" - "NO DRASTIC NERFS"
1.2: Balanced should only affect the very first shot, nothing else.
Original Reddit thread at: https://www.reddit.com/r/thedivision/comments/4htt6h/04052016_state_of_the_game/
 
The new DZ bracket should be interesting. Only thing I'm not looking forward to is mass amounts of level 34 shotgunners in DZ06 but at the same time could add some complexity in the rougeing situation when you have to choose between either trying to run through a crowd of level 34 mobs to throw a pack of chasers off of you. The new weapon and gear drops as well are going to be very nice as well including all gold divtech instead of just amassing a billion blue and green.
 
The new DZ bracket should be interesting. Only thing I'm not looking forward to is mass amounts of level 34 shotgunners in DZ06 but at the same time could add some complexity in the rougeing situation when you have to choose between either trying to run through a crowd of level 34 mobs to throw a pack of chasers off of you. The new weapon and gear drops as well are going to be very nice as well including all gold divtech instead of just amassing a billion blue and green.

well if you think about it, the level 32 shotgunners at Russian Consulate when scaled up to 4 player difficulty are much more deadly than the shotgunners you find at the Pit, for example. Not to say the LMB at the Pit aren't deadly - they frequently pummel my bum when I go there solo. But they definitely scale NPC health and damage in missions to a higher extent than in the DZ - they expect solo players to be able to clear the DZ too.
 
well if you think about it, the level 32 shotgunners at Russian Consulate when scaled up to 4 player difficulty are much more deadly than the shotgunners you find at the Pit, for example. Not to say the LMB at the Pit aren't deadly - they frequently pummel my bum when I go there solo. But they definitely scale NPC health and damage in missions to a higher extent than in the DZ - they expect solo players to be able to clear the DZ too.

Didn't think about solo players. Good point. I was just under the assumption level 34 are going to be like FL challenge lmb.
 
Didn't think about solo players. Good point. I was just under the assumption level 34 are going to be like FL challenge lmb.

for fl challenge do it solo get shot by the shotgunner and take about 30% off of the dmg he is doing
 
Some more info and thoughts on 1.2

[ame="https://youtu.be/bSoKkr8BzP0"]https://youtu.be/bSoKkr8BzP0[/ame]

Sounds like 1.2 is going to be good. I like the higher loot in DZ and named NPCs in PVE.
 
That's all really cool, I just hope the new Incursion is more involved than the current one. One big room with a stationary "boss" was kind of lame, but we'll see what happens.

I've been hoping to see some news mentioning when/if they plan to release a challenging mode for all the remaining missions.
 
That's all really cool, I just hope the new Incursion is more involved than the current one. One big room with a stationary "boss" was kind of lame, but we'll see what happens.

I've been hoping to see some news mentioning when/if they plan to release a challenging mode for all the remaining missions.

They keep hinting at bringing more life to the PvE side of things, especially the open world, so we'll see how it goes. They said the removal of named PvE enemies would make sense after this change (meaning the new life to PvE, not 1.2 specifically).
 
1.2: No nerfs in all the "balancing" only buffs.

This should be interesting. I really hope they make LMG's, Shotguns, and Sidearms relevant. As well as Abilities that no one uses like Mobile cover, Ballistic Shield...
 
I am trying to not get excited for these changes due to how last time turned out lol. I hope this time they do get it right because this game needs positive outlook.
 

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