Fan gets Slammed

That's for you not me :)

Um. Congrats that this update won't effect you, I guess? :confused1:

I like these changes. I'm glad that Blizzard is responding right away to balance issues. It hasn't even been a month since release, and we're already seeing changes! Good on you, corporation!
 
Um. Congrats that this update won't effect you, I guess? :confused1:

I like these changes. I'm glad that Blizzard is responding right away to balance issues. It hasn't even been a month since release, and we're already seeing changes! Good on you, corporation!

lmaaao.
 
They are reportedly doing a balance update this week (hopefully they said), with McCree and Widowmaker the main targets. I think it's good for both to get nerfed a bit..and I'ma a sniper guy.

Yea and also #nerfmccree

Edit: Well they actually already did it (PC only right now)



HERO BALANCE CHANGES

McCree
Peacekeeper
Alternate Fire
Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker
Widow’s Kiss
Alternate Fire (Scoped Shot)
Base damage decreased from 15 to 12
Note: Scoped shot damage multiplier remains unchanged
Headshot damage multiplier increased from 2x to 2.5x
Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight
Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General
Improved stability of the High Bandwidth option in Custom Games

Heroes
Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps

Maps
Fixed an issue with collision on certain areas of Dorado not blocking line of sight
 
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They are reportedly doing a balance update this week (hopefully they said), with McCree and Widowmaker the main targets. I think it's good for both to get nerfed a bit..and I'ma a sniper guy.

Yea and also #nerfmccree

Edit: Well they actually already did it (PC only right now)



HERO BALANCE CHANGES

McCree
Peacekeeper
Alternate Fire
Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker
Widow?s Kiss
Alternate Fire (Scoped Shot)
Base damage decreased from 15 to 12
Note: Scoped shot damage multiplier remains unchanged
Headshot damage multiplier increased from 2x to 2.5x
Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight
Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable?even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General
Improved stability of the High Bandwidth option in Custom Games

Heroes
Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps

Maps
Fixed an issue with collision on certain areas of Dorado not blocking line of sight
That's pretty cool.
 
So far, I'm liking the new balance changes. McCree still seems just as viable against most characters. I know I got a few good kills with him. It feels like he plays like he should be able to. No one character should be able to easily take out a tank in "one shot" like McCree could.

I haven't seen many Widows in play since the update, though. I wonder if that's because she lost popularity or if I just have been lucky. :)
 

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