Cool update I suppose but

portopotties are now locked until 9:45 because wardays in them suck suck

Think of the implications of when a CT has to go before that time. I'd rather not see a mess plus I think you're violating some workplace laws right there. I'd hate to see Nightescape Jail shut down because of this.
 
jumprope will have a 1/3 chance of being locked at the start of the round. hitting it via the randomizer will disable the lock.
 
will there be a way to tell, or will you get there and find out it wont work?

jumprope is visible from armory, and the force field is hard to miss.
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I've also gone ahead and added 4 additional lights in cell block and added some railings around the inner square.
 
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By the way, the first time someone tried to go to jump rope when it was disabled, RDK literally giggled like a school girl..
 

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