9/13 overwatch update. Sorry Jade.

LeviTheDegu

EGO Addict
Joined
Jul 31, 2010
Messages
1,379
6 hours ago
(Edited)

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.


GENERAL UPDATES

General
Players should now see fewer Plays of the Game featuring Mercy’s Resurrection ability
Increased payload speed on Eichenwalde


USER INTERFACE UPDATES

General
A new Competitive Tier legend has been added to the Competitive Play info screen
A new Match Complete splash screen has replaced the former Round Complete splash screen in competitive matches


BUG FIXES

General
Fixed a bug which prevented the Triple Kill announcement from being played after a kill streak of 3 or more
Fixed several issues causing some players obtain a skill rating that's higher than their actual rating
Note: A very small number of people were affected by these issues, but those who were affected will have their skill rating adjusted appropriately

Heroes
Fixed a bug causing the wrong arrow to be shown on Hanzo's bow, or disappear entirely (the correct arrow would still be fired)
Fixed a bug preventing Junkrat’s RIP-Tire from receiving credit for kills, achievements, and other stats

Maps
Fixed a bug allowing Reaper to Shadow Step to unintended locations on Hollywood
 
Players should now see fewer Plays of the Game featuring Mercy?s Resurrection ability

I swear they somehow got this wrong and made it even more likely that Mercy gets POTG... Had a round tonight where a mercy got it for resurrecting a whole TWO teammates and had a single assist (where she started healing a D.Va immediately before she killed an enemy)...
 
I swear they somehow got this wrong and made it even more likely that Mercy gets POTG... Had a round tonight where a mercy got it for resurrecting a whole TWO teammates and had a single assist (where she started healing a D.Va immediately before she killed an enemy)...

It was like that for the past week or so from what I recall as well.

Curious about the skill rating bug and the payload speed on Eich
 
Last edited:
It was like that for the past week or so from what I recall as well.

Curious about the skill rating bug and the payload speed on Eich

the most popular skill rating bug was where a player would de-rank below 1 and get reset to around 5000.
 
It was like that for the past week or so from what I recall as well.

Curious about the skill rating bug and the payload speed on Eich

AFAIK, the skill rating thing was brought on due to a case of a KR player who went below 0 SR and it went back up to 5000...giving him GrandMaster. Apparently they did not think about this situation lol
 
Rip Mercy potgs. D: Now I'll never get potg again. lol.

Now all Blizzard needs to do is nerf Mei's ult and Roadhog's hook. >:V
 
Rip Mercy potgs. D: Now I'll never get potg again. lol.

Now all Blizzard needs to do is nerf Mei's ult and Roadhog's hook. >:V
Didn't you just get one lastnight?


Sent from my SAMSUNG-SM-G891A using Tapatalk
 
Rip Mercy potgs. D: Now I'll never get potg again. lol.

Now all Blizzard needs to do is nerf Mei's ult and Roadhog's hook. >:V

But they just buffed Mei's ult so I doubt they will be nerfing it any time soon. Maybe a nerf on her ice block time/ amount of hp she can get back.

Roadhog's hook hit box still needs to be tweaked tho. Damn thing is still to large.
 
But they just buffed Mei's ult so I doubt they will be nerfing it any time soon. Maybe a nerf on her ice block time/ amount of hp she can get back.

Roadhog's hook hit box still needs to be tweaked tho. Damn thing is still to large.

Shortening the hook length would help a lot as well
 
Shortening the hook length would help a lot as well

Things that need to happen to the hook:

-- Double cool down time
-- Shorten length
-- It can't go through friendlies, solid objects, or break the laws of physics
-- If it hooks someone and something is in the way after they are hooked, it needs to stop them.
 
-- It can't go through friendlies, solid objects, or break the laws of physics
-- If it hooks someone and something is in the way after they are hooked, it needs to stop them.

So much these two at least. I was hooked through a freaking electrical cabinet on one map last night and still ended up kissing the barrel of his scrap gun moments later despite a massive lack of LoS to him. Honestly I think one of the biggest problems with it as it currently stands is lag.
 
Ironically right after the patch came out, first game I play guess what.... Mercy POTG.
 
Things that need to happen to the hook:
-- It can't go through friendlies, solid objects, or break the laws of physics
-- If it hooks someone and something is in the way after they are hooked, it needs to stop them.

I agree with these two at least. I feel like adding one or both of the following would work as well:

1. wind up timer
or
2. Have it pull Roadhog as well.

Explanation for number 2: If Roadhog lands a hook, it pulls the target and himself closer together, instead of target to Roadhog. This will work even if it misses a target by pulling roadhog to anything it has hit, for example a car or wall. I feel this would add some more...risk? instead of seeing a hook be spammed anytime it isn't on cd.
 
I don't think road hogs hook should stun, you should be able to shoot him the whole time he drags you
 
I don't think road hogs hook should stun, you should be able to shoot him the whole time he drags you

I'd be okay with this if it had a ministun on contact, something like .5 seconds or .25 or something so it can still interrupt abilities and provide roadhog's team a chance to followup
 

Similar threads

Latest posts

Back
Top