Do you agree with all the backlash against EA for microtransactions?

Do you agree with all the backlash against EA for microtransactions?

  • Yes

    Points: 76 73.1%
  • No

    Points: 2 1.9%
  • Eh... I dont really care

    Points: 26 25.0%

  • Total voters
    104

Dr. Havok

Chaos Theory...
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Do you agree with all the backlash against EA for microtransactions?

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Heck yea! :chair:
 
Microtransactions are fine as long as they are not done the way they implemented it. I would even say the way BF1, TF2, Overwatch, Rocket League, etc. have them isn't good either. Even though the skins don't really impact gameplay too much (you could argue some vehicle skins maybe in BF1 and Rocket League), you still are paying for a random chance for a skin.

The way these micro transactions should work, is we should get a currency for playing the game. You then can pay real money for this currency or another currency where it pays less to unlock a skin. Example: This one skin costs 1000 credits (took about 2-3 games to get that much) or 200 real money credits to get. You could pay $1 for 500 money credits so you could pay for a couple of skins. Planetside 2 almost has this right but the last time I checked, most of the skins are locked behind real money currency.

Progression and enhancements should not be tied to a currency of any kind. Guns and gadgets should be unlocked right away, and if not should be unlocked via playing the game only. What you pay for is supposed to be a complete experience of the game, not part of an experience. Whatever happened to this concept? The gaming community has been lost in this concept for so long it's really disheartening. Little by little this has become the norm and it's become to the point where playing a game isn't fun anymore. People are obsessing over their skins that others can't get because the others won't buy into the crate system. They just want to play the game they payed for.

What we have with Battlefront 2 is the first (if not let me know) where progression itself is behind a crate system. Not only that but when you progress, you don't get any downsides to your enhancements so really there is no balance there. I didn't really enjoy my game time when the beta released for this game either. No squads, no community servers, no VoIP, no teamwork, has matchmaking for a non competitive FPS, no mod tools again and some others have ruined it for me from getting the game. I love Star Wars, but the game that EA has produced here isn't up to standards for a AAA title for me.
 
I agree with PepperRabbit on this one, personally I feel this business model is slowly killing gaming as we know it. And a large percentage of the gaming community is what allowed this to happen. While we can be mad at companies all we want the ultimate person to blame is gamer, I am amazed at this point people still buy into games early. I have not pre-perchased a game or done early access in years because I disagree with the model. I now know to wait for reviews and make proper decisions when buying games. But even then the games that we now consider good are not what I grew up playing. It has been almost 8 years since I last got so into a game I dreamed about playing it, while at work thought about what I was gonna do when I got home and stayed up late playing it. Do I still enjoy games? Yeah sure but not with the same passion I once did, even game of the year titles are filled with pointless systems catering towards casual players. If I wanted to gamble to have fun I would just go to a Casino(live in Vegas). Shadow of War is another great example of this, if you guys have not played it you can spend in game currency for in game items and gear or you could spend cash for a higher chance of better gear. But what they do not tell you is that same in game currency is the only means of upgrading your fortresses later in the game and if you spend it on the market you might as well delete you save or have fun spending hours grinding out the required currency. Progression system are fun but not when they are a trap set for the purpose of tricking you into spending a limited pool of resources that can only be refilled with hours of grinding or real money. When you charge full price for a game, there is no reason to include micro transactions, even for cosmetic items. It used to be a choice, free game with in game purchase for no game altering items or a full priced game at the games title and size value with everything available to the player. I fear for the future of gaming and hope the community that I belong to realizes this before it is to late.
 
Great for EA profits, bad for gamers who like games that reward the skillful.
 
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