CS:S 64 man server needs daily reset

egami

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Jul 17, 2018
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Hey all,

I've played on the eGO 64 man Dust2 server on source for quite awhile now. Recently, I've noticed the reg to be a little off and wanted to see if the server was getting a daily reset to keep it running smoothly? Thanks for the replies!



Best,

egami
 
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The server technically resets every map rotation. Are other players reporting the issue, or is it just you?
 
I get the complaint from a lot of players as well. I think it just being a huge server makes it impossible to avoid some disruptions. I do notice that sometimes a CT player will have a T skin and the only way to reset that is by recording a demo. Not sure if that has to do with an individual's steam account or if it's a server issue. But I've had a few players mention that to me as well.
 
I get the complaint from a lot of players as well. I think it just being a huge server makes it impossible to avoid some disruptions. I do notice that sometimes a CT player will have a T skin and the only way to reset that is by recording a demo. Not sure if that has to do with an individual's steam account or if it's a server issue. But I've had a few players mention that to me as well.

I think that's just a CSS graphical issue, client side. Someone can correct me on that but, Valve has left lots of bugs in some of the games they have stopped really developing.
 
I will also say that I have been getting numerous complaints about reg. I too have noticed I can shoot someone multiple times and it won't register.
 
Back in the dayyyyyy, I remember getting better reg when the server was located in Dallas. It's currently in Chicago. Would there be any way to get a Dallas test server going to see if it runs better? Just wondering... no worries if not.
 
CS:S and CS:GO. PLEASE PLEASE give us 128 tick CS servers. Atleast the populated ones.
 
I'll check the server and see if it's meant to he restarting itself more often. If not, I'll hit up my bosses and CS bosses; get them to say yes.
 
The Dust 2 server used to restart nightly at 3:00 am central. Not sure if it still does but it certainly used to because it was my cue to go to bed lmao.
 
haha yeah I think it worked when it was put in originally, but I don't think it does anymore. Yeah 128 tick servers would be great. I know the CSS server is a consistent group of regulars... so I know they would appreciate it, too.
 
I was on the serverast night and didn't notice much lag personally. If anything, there were several spikes caused by entity and playercounts-- not much that a restart will do there. There's simply too much happwning at once for the Source Engine to feasibly handle.
 

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