Counter-Strike Global Offensive Jail Server Let us talk about Mansion

Ok.

Tic Tac Toe was always a fun minigame to have. (See blackops for what I mean).
You should make a super high sniping point (Maybe above the map) that can shoot through the roofs. Ya, it would only do maybe 12 damage per scout bullet, but it would be a hell of a cool area to have.
You should also make it so that the area can be flooded by a button say somewhere else in the map.

I'd give you more details, but I'm hardly at my computer w/ cs.
 
First I want to compliment you on your beautiful map. Here's some feedback I have:

  • I suggest lighting up the minigames a bit better. I like the ambiance of the map as a whole, but it will be nearly impossible to play minigames if the CTs can't see the Ts.
  • As it stands it will be 100% impossible for CTs to control cell block, especially with the bomb allowing Ts to kill them through the glass. I'd suggest making it bigger so the CTs can stand further back, unless you intend for CTs to wait at the top for cells to open automatically every round.
  • Armory door buttons make the "denied" sound when a CT presses them instead of the "access granted" sound.
  • Add more button labels. It will be impossible to tell the wipeout and climb buttons apart without trial and error and a memory that JB players sadly lack.
  • Ayto is right, the map is large enough that you need faster ways to get around or it will be brutal to get the Ts across it in a reasonable amount of time.
  • Add a sound when a goal is scored for water polo.
  • Add a reset button for water polo so the CTs don't have to painstakingly shoot the ball into a net to reset it.
  • You're wrong, secrets aren't bad, they keep veteran players excited about your map for longer.
 
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As it stands it will be 100% impossible for CTs to control cell block, especially with the bomb allowing Ts to kill them through the glass. I'd suggest making it bigger so the CTs can stand further back, unless you intend for CTs to wait at the top for cells to open automatically every round.
what if I delete the bomb


Armory door buttons make the "denied" sound when a CT presses them instead of the "access granted" sound.
Makes the denied sound when locked, which I'll change


Add more button labels. It will be impossible to tell the wipeout and climb buttons apart without trial and error and a memory that JB players sadly lack.
When they're in place I'll add world text


Ayto is right, the map is large enough that you need faster ways to get around or it will be brutal to get the Ts across it in a reasonable amount of time.
I'll shorten the map before I add random teleporters. Too easy to camp and abuse.


Add a sound when a goal is scored for water polo.
Add a reset button for water polo so the CTs don't have to painstakingly shoot the ball into a net to reset it.
Will do this when I add in a score system next update


You're wrong, secrets aren't bad, they keep veteran players excited about your map for longer.
Nah, secrets are bad. All secrets eventually become glorified knowledge checks in order to gain a balance busting advantage. There's literally no reason to have some hidden, convoluted secret when it becomes common knowledge later down the line. Knowledge defeats the purpose of a "secret." It stops being a secret. So I cut out that period where newer players are unfairly dusted and leave everything revealed for those with a keen eye.
 
well i wanna play it now since you mentioned spooky scary skeletons im all for it.Ill download the map now and play it for a bit maybe ill think of something you can add
 
Make the secret kill people if they dont have a turtle ...







...or an AUG Akihabara Accept...
 
Nah, secrets are bad. All secrets eventually become glorified knowledge checks in order to gain a balance busting advantage. There's literally no reason to have some hidden, convoluted secret when it becomes common knowledge later down the line. Knowledge defeats the purpose of a "secret." It stops being a secret. So I cut out that period where newer players are unfairly dusted and leave everything revealed for those with a keen eye.

I guess I agree with this. I try hard to make my maps "secrets" unsecret/accessible/logical to those who haven't decompiled the map.
 
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i suggest putting this higher on your to do list.Kreygasm

I made it so the snack vending machines can spawn turtles. Although turtles acquired in that way only last like 10 seconds :(
maybe I'll swap out the shooter for a template

I also added some additional lights to the spooky scary graveyard, fully added baseboard trim to the kitchen and dining room, added a giant chandelier to the dining room, placed a few hint brushes to help with optimization, replaced some broken ambient_generics with soundscapes (so now you can hear the rain on windows and roar of the fire), copy pasted a frogger from another one of my maps and threw it outside the map because I'm lazy, updated the nav and radar files, updated the sounds on the armory door, added a reset and score sound to water polo, increased heavyassaultsuit speed from 130 to 200, and increased the space CTs have in cell block control room from 128 units to 360 units.

Expect this to go live in about an hour.
 
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