Suggestions for better immersion in GTA RP

DJJeffP

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Nov 2, 2017
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Hi Dev's and others,

I played 2 days ago with Ssaab and Xiceman and LSG on the GTA S1 server. For me after a year it felt good to be back as Timmy Frost.
And what I notessed is that there could be some improvements for some better Immersion in the RP.

I have made a small list for you:
  • Would be nice to have also Softcuffs, so people can walk around in cuffs, but only if the officer on duty agrees to or crim player who kidnaps someone, like a /sc [player number]
  • Also when your in handcuffs you cant look around. so if the officer points to something you cant see it.
  • Text emotes, I mean with this so that you can also for example can do '/e sit' or '/e smoke' This is sometimes faster for the immersion.
  • As a Lumber worker you cant get the outfits, your character stays in the civilian outfit while on duty as a lumber worker.
  • When you drive with the truck with trailer to the Lumber Yard up in Paleto and you did the 3 stages. Then you can't fill your truck with the woodpalets. I believe the "U" key is scuffed for the trucks.
  • For the voice range we use now "Shift+H" is it posible to get it to only "H"?, If you drive a car and you want to go to wisper or to shout while in a 10-80 as a crim. its hard to do that. With only one button it would be easyer to switch.
  • Jail, would be nice to be teleporte to the Jail in Sandy when a officer makes the /jail command. There is more space and players can walk around there. But keep the same plugin on it, so if they escape some how they get teleported back to the square in jail.
  • Maybe a jailbrake so other crims could try to jailbrake a friend. Like a circle where they need to crack a code what takes 5 min or something.
  • Prisonersbus would also be good to have. So the cops could do a transport RP to prisson for example.
  • I dont know if it exicts yet, but like a place where you can buy handcuffs.
  • Character change, When you switch character all the money and gun's and the rest needs to be fixed to the character and not be used in the other character. its strange when you make a new character you have the same stuff on you as the first character. I mean every character needs to have his own stuff.
  • When you change character also the clothes stays the same. Would be nice that that auto change also to the saved other character. Somekind of data base based would be nice.
  • For the text that the [Automessage] and [/me] chat is now purple and the [OOC] is light gray. These are very hard to read when you are down for example. For me as a player use the /me a lot for that kind of immersion to let the players around you know what is happening. Would be nice to have it more readable.
  • Would be nice that the messages on the phone will be saved so you always can read back. For lets say 30 days. Its beter for the RP story line.
  • When you F1 for pulling out the phone you hold it instand to your ear. would be nice if its looking at the phone. But only when you call you put it to you ear.

Thats all I have for now. If I find more I will update this list for you.

Best Regards DJJeffP [aka Jack Frost, Timmy Frost]
 
Upvote 0
Here is some quick feedback on some of your suggestions.

  • Would be nice to have also Softcuffs, so people can walk around in cuffs, but only if the officer on duty agrees to or crim player who kidnaps someone, like a /sc [player number]
    We can add this to our police menu that doesn't utilize as much control restrictions.
    [*] Also when your in handcuffs you cant look around. so if the officer points to something you cant see it.
    I've been meaning to do this. It'll be with the reset for sure.
  • Text emotes, I mean with this so that you can also for example can do '/e sit' or '/e smoke' This is sometimes faster for the immersion.
    I'll have to see if we can't a good plugin that allows this. I think there's one out there somewhere.
  • As a Lumber worker you cant get the outfits, your character stays in the civilian outfit while on duty as a lumber worker.
    We can figure something out to get this fixed. Should be an easy fix.
  • When you drive with the truck with trailer to the Lumber Yard up in Paleto and you did the 3 stages. Then you can't fill your truck with the woodpalets. I believe the "U" key is scuffed for the trucks.
    Trailers aren't registered as vehicles so you can't use them. As for the trucks, you should be able to. The trunk system bugs out at times to where you can't use it. I'm not sure how the new trunk system treats the U button. It's a hit or miss sometimes with the trunk button. I've never had problems but I know others do.
  • For the voice range we use now "Shift+H" is it posible to get it to only "H"?, If you drive a car and you want to go to wisper or to shout while in a 10-80 as a crim. its hard to do that. With only one button it would be easyer to switch.
    Biggest issue with this is you'll be changing ranges while changing stages of headlights w/o realizing it. Maybe we can look for a different key.
    [*] Jail, would be nice to be teleporte to the Jail in Sandy when a officer makes the /jail command. There is more space and players can walk around there. But keep the same plugin on it, so if they escape some how they get teleported back to the square in jail.
    I'll see if we can't come up with something to allow this. Should be able to extend the range or something.
  • Maybe a jailbrake so other crims could try to jailbrake a friend. Like a circle where they need to crack a code what takes 5 min or something.
    We'd need someone to code this for us. As far as I'm aware, there's nothing like it out there. We'd also have to work on how often it can be used.
  • Prisonersbus would also be good to have. So the cops could do a transport RP to prisson for example.
    Was talking to Mike the other day and we may add a paddy wagon or something. This can be additional to that. A prison bus is default in the game, we'd just have to add it to the police menu.
  • I dont know if it exicts yet, but like a place where you can buy handcuffs.
    Ugh. Biggest issue with this is people abusing them. After figuring something out in regards to that, we'd need to figure out how to go about actually making these work and allowing others to handcuff them (our current fire/ems and law handcuffs are special to the agency that did it so if a cop handcuffs someone, a firefighter can not uncuff them).
  • Character change, When you switch character all the money and gun's and the rest needs to be fixed to the character and not be used in the other character. its strange when you make a new character you have the same stuff on you as the first character. I mean every character needs to have his own stuff.
    This is an ESX thing that would have to be made. None of us currently have the experience to make this happen, not to mention the difficulty of such a thing. We may end up having to switch frameworks to make this a thing.
  • When you change character also the clothes stays the same. Would be nice that that auto change also to the saved other character. Somekind of data base based would be nice.
    Again, this would have to be made and we don't have any experienced developers to do this type of thing. Not to mention figuring out how to make the DB work this.
    [*] For the text that the [Automessage] and [/me] chat is now purple and the [OOC] is light gray. These are very hard to read when you are down for example. For me as a player use the /me a lot for that kind of immersion to let the players around you know what is happening. Would be nice to have it more readable.
    We can fix this up easily. Do you have any suggestions?
  • Would be nice that the messages on the phone will be saved so you always can read back. For lets say 30 days. Its beter for the RP story line.
    The DB would have to store these and it would be strenuous on the server. Even if we had a developer, I think it would use up a good bit of DB space.
  • When you F1 for pulling out the phone you hold it instand to your ear. would be nice if its looking at the phone. But only when you call you put it to you ear.
    We can look at changing the animations. Not sure if they are separable tho.
 
Last edited:
Here my answer. ;-)

  • Would be nice to have also Softcuffs, so people can walk around in cuffs, but only if the officer on duty agrees to or crim player who kidnaps someone, like a /sc [player number]
    We can add this to our police menu that doesn't utilize as much control restrictions.
    Great!
  • Also when your in handcuffs you cant look around. so if the officer points to something you cant see it.
    I've been meaning to do this. It'll be with the reset for sure.
    Great!
  • Text emotes, I mean with this so that you can also for example can do '/e sit' or '/e smoke' This is sometimes faster for the immersion.
    I'll have to see if we can't a good plugin that allows this. I think there's one out there somewhere.
    I understand
  • As a Lumber worker you cant get the outfits, your character stays in the civilian outfit while on duty as a lumber worker.
    We can figure something out to get this fixed. Should be an easy fix.
    Great!
  • When you drive with the truck with trailer to the Lumber Yard up in Paleto and you did the 3 stages. Then you can't fill your truck with the woodpalets. I believe the "U" key is scuffed for the trucks.
    Trailers aren't registered as vehicles so you can't use them. As for the trucks, you should be able to. The trunk system bugs out at times to where you can't use it. I'm not sure how the new trunk system treats the U button. It's a hit or miss sometimes with the trunk button. I've never had problems but I know others do.
    Yeah it was not woring for Xiceman, LBrGaming and me a few days ago.
  • For the voice range we use now "Shift+H" is it posible to get it to only "H"?, If you drive a car and you want to go to wisper or to shout while in a 10-80 as a crim. its hard to do that. With only one button it would be easyer to switch.
    Biggest issue with this is you'll be changing ranges while changing stages of headlights w/o realizing it. Maybe we can look for a different key.
    Great!
  • Jail, would be nice to be teleporte to the Jail in Sandy when a officer makes the /jail command. There is more space and players can walk around there. But keep the same plugin on it, so if they escape some how they get teleported back to the square in jail.
    I'll see if we can't come up with something to allow this. Should be able to extend the range or something.
    can't or can? LOL. Yeah it would be great to go to the real jail in sandy. specialy if your gonne go for a long time.
  • Maybe a jailbrake so other crims could try to jailbrake a friend. Like a circle where they need to crack a code what takes 5 min or something.
    We'd need someone to code this for us. As far as I'm aware, there's nothing like it out there. We'd also have to work on how often it can be used.
    Yeah this was more a suggestion and not nessery
  • Prisonersbus would also be good to have. So the cops could do a transport RP to prisson for example.
    Was talking to Mike the other day and we may add a paddy wagon or something. This can be additional to that. A prison bus is default in the game, we'd just have to add it to the police menu.
    Great!
  • I dont know if it exicts yet, but like a place where you can buy handcuffs.
    Ugh. Biggest issue with this is people abusing them. After figuring something out in regards to that, we'd need to figure out how to go about actually making these work and allowing others to handcuff them (our current fire/ems and law handcuffs are special to the agency that did it so if a cop handcuffs someone, a firefighter can not uncuff them).
    Ah ok I understand, Then we need to RP it out and hold someone under shot to go with us.
  • Character change, When you switch character all the money and gun's and the rest needs to be fixed to the character and not be used in the other character. its strange when you make a new character you have the same stuff on you as the first character. I mean every character needs to have his own stuff.
    This is an ESX thing that would have to be made. None of us currently have the experience to make this happen, not to mention the difficulty of such a thing. We may end up having to switch frameworks to make this a thing.
    Yeah, I think its more a DataBase thing to store.
  • When you change character also the clothes stays the same. Would be nice that that auto change also to the saved other character. Somekind of data base based would be nice.
    Again, this would have to be made and we don't have any experienced developers to do this type of thing. Not to mention figuring out how to make the DB work this.
    I understand
  • For the text that the [Automessage] and [/me] chat is now purple and the [OOC] is light gray. These are very hard to read when you are down for example. For me as a player use the /me a lot for that kind of immersion to let the players around you know what is happening. Would be nice to have it more readable.
    We can fix this up easily. Do you have any suggestions?
    Great! eummmm just White because you use the /me in RP so its important.
  • Would be nice that the messages on the phone will be saved so you always can read back. For lets say 30 days. Its beter for the RP story line.
    The DB would have to store these and it would be strenuous on the server. Even if we had a developer, I think it would use up a good bit of DB space.
    True it wil use more space. but its not that much because its still only text.
  • When you F1 for pulling out the phone you hold it instand to your ear. would be nice if its looking at the phone. But only when you call you put it to you ear.
    We can look at changing the animations. Not sure if they are separable tho.
    Great! I believe its seperate. and maybe also a animation for the cops when they talk on the radio.

We can talk about this all also in a TeamSpeak call if you want. And maybe I can help you out here and there.
 
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Hi all,

Watching some streams today and found the following and the players also told me the following:

- When you wanna change on the bike's the wheels, only one of the wheels is changing, not both. I believe only the front is changing.
- Also the Texture loading has some big issues. a lot of road and buildings are not rendering in game. Probably the fire department cars have a to high polygraph texture and causing the loading issue because of to high loading. Emosux and Vengefuled (twitch names) had a lot of these issues today. maybe remove the cars for now till its tested good on the test server?

I hope this info can help solving the issue's.

Best regards,
Jeffrey
 
Last edited:
Hi all,

Watching some streams today and found the following and the players also told me the following:

- When you wanna change on the bike's the wheels, only one of the wheels is changing, not both. I believe only the front is changing.
- Also the Texture loading has some big issues. a lot of road and buildings are not rendering in game. Probably the fire department cars have a to high polygraph texture and causing the loading issue because of to high loading. Emosux and Vengefuled (twitch names) had a lot of these issues today.

I hope this info can help solving the issue's.

Best regards,
Jeffrey

Which bike?

As for the texture loss issues, I'm gonna reevaluate one of the fire trucks and also Summer has fixed some textures on another one of the new vehicles. Hopefully that will help calm it down.
 

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