CS:GO TTT Wall Hack

Scourge

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Oct 16, 2018
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So I know this opinion is an unpopular one, but wallhacks should be kept exactly how they are. I hear people complaining about them all the time, saying they need fixed, but I like how they don't always work and it seems they have a "refresh time" in between it working and it not working. It makes wallhacks much more balanced, and I think it should stay the same
 
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I agree majorly to be honest. Only thing I think should change is the price down 500-750 because most of the time the round is basically over before you get it. The actual mechanics of it are fine in my opinion because if it were constant or lowered the CD it would be too broken.
 
I agree majorly to be honest. Only thing I think should change is the price down 500-750 because most of the time the round is basically over before you get it. The actual mechanics of it are fine in my opinion because if it were constant or lowered the CD it would be too broken.

making it 500 would mean ts can buy it and armor at the start of the round. 750 means only one kill. I am ok with the price point (1 d kill and 2 others)
 
So you're making a suggestion...to keep something the same? If somebody wanted it change, then THEY would be the ones to make the suggestion to make changes towards the wallhack

making it 500 would mean ts can buy it and armor at the start of the round. 750 means only one kill. I am ok with the price point (1 d kill and 2 others)

He means lowering it by 500 (So 1500/1250 depending on what he said) and 750 is not just one kill.
 
wallhacks shouldn't be lowered of price, yes its 2500 and what so ever its a Detective kill and id the body then you can afford it, if you want wallhacks by killing innos you need to kill 5 plus iding then you have enough, i dont think its broken just because people dont know how to use it propberly, if you want to know how it works, let me explain then.

when you buy walls you can see a person through a wall the ratio is maybe around 2:5 thats fair decent through a wall if its in the open its around 4:8 i believe when you see the people through the wall it shows for around 2-4 seconds fairly decent then they pop up again around 10-15 seconds fairly decent too, so i dont know why people call it broken then for thats how they works but im not the maker of the wallhacks if im wrong CanadianProsty can tell how it actually works for im just telling how i believe it works.

but if you want it lowered you can get it lowered to 2000 or 1500 thats is decent money, for thats legit just one inno kill plus id to get 1500 and i D kill for 2000.


hope it makes sense

~BeastTheNinja
 
So you're making a suggestion...to keep something the same? If somebody wanted it change, then THEY would be the ones to make the suggestion to make changes towards the wallhack



He means lowering it by 500 (So 1500/1250 depending on what he said) and 750 is not just one kill.

I was just making the thread because in the past few days I have seen so many people complaining they are broken and need fixed, and thought before anybody actually did anything to them that I should mention that they work as well as they should work on this so they didn't get changed and become too over powered
 
wallhacks shouldn't be lowered of price, yes its 2500 and what so ever its a Detective kill and id the body then you can afford it, if you want wallhacks by killing innos you need to kill 5 plus iding then you have enough, i dont think its broken just because people dont know how to use it propberly, if you want to know how it works, let me explain then.

when you buy walls you can see a person through a wall the ratio is maybe around 2:5 thats fair decent through a wall if its in the open its around 4:8 i believe when you see the people through the wall it shows for around 2-4 seconds fairly decent then they pop up again around 10-15 seconds fairly decent too, so i dont know why people call it broken then for thats how they works but im not the maker of the wallhacks if im wrong CanadianProsty can tell how it actually works for im just telling how i believe it works.

but if you want it lowered you can get it lowered to 2000 or 1500 thats is decent money, for thats legit just one inno kill plus id to get 1500 and i D kill for 2000.


hope it makes sense

~BeastTheNinja

Some people think that it should just give you everybody on the maps location and I can't support that. Honestly I think they are the best they will be with how they are now, and it makes it not impossible to do anything as an inno, nor does it make it too easy to get them as a t (unless of course you play smart and take the D's out)
 
Some people think that it should just give you everybody on the maps location and I can't support that. Honestly I think they are the best they will be with how they are now, and it makes it not impossible to do anything as an inno, nor does it make it too easy to get them as a t (unless of course you play smart and take the D's out)
People just have to suck it up for thats the only way it will be and works

Sendt fra min SBQ-50011G med Tapatalk
 
I think right now it is in a fine place. Wallhack is to be a luxury item that can be used for end-of-round usage. For example: You are a hyper-active Traitor who has gone around and killed 5 players. You are going around doing great, but your T buddies found ways to die and you are the final T remaining. There are 4 players remaining, but you have been running around the map for ages and can't seem to find any of them. You buy Wallhack and can locate 2 of the 4 using this which gets the others to move to you and you kill them!

Luxury items are as such because if they were more used as a practical item, there would be MUCH more complaining about it. I'd like more opinions on the matter though.
 
People just have to suck it up for thats the only way it will be and works

Sendt fra min SBQ-50011G med Tapatalk

I totally agree, I can't stand the people who think they should have it and they should get it right away. It would be too game breaking
 
I think right now it is in a fine place. Wallhack is to be a luxury item that can be used for end-of-round usage. For example: You are a hyper-active Traitor who has gone around and killed 5 players. You are going around doing great, but your T buddies found ways to die and you are the final T remaining. There are 4 players remaining, but you have been running around the map for ages and can't seem to find any of them. You buy Wallhack and can locate 2 of the 4 using this which gets the others to move to you and you kill them!

Luxury items are as such because if they were more used as a practical item, there would be MUCH more complaining about it. I'd like more opinions on the matter though.

Completely agree with it. I love how they are now, I don't think they need changed at all, I made this thread cause I was lead to believe they were going to be, due to just a mix up of words and everybody bitching about it
 
Wall hacks are fine exactly how they are except for the fact that it doesn't show detectives on the wall hacks which I think is actually fine. Detectives usually stick out like a sore thumb anyways so just murder them immediately and you'll have no issues. 2500 is a good price for walls also, if you kill a detective and a innocent at the beginning of the round and scan the bodies you could have walls almost instantly. Obviously very situational as you may never see a detective the entire round, but needless to say they are fine the way they are.
 

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