Minecraft Difficulty Mode

Ian The Legend

I made one post
Joined
Dec 9, 2018
Messages
4
So, I'm sure there will be some against this, and that's why I'm posting this here so we can get everyone's view on the subject, but basically myself and i'm sure several others would prefer the server difficulty to be on hard instead of normal. There aren't many changes between them both, mobs won't spawn in lit areas etc etc. HOWEVER it will make mob spawners way more viable. Currently as is, it takes me hours of sitting at my zombie spawner farm to get levels etc, where as every past time I've played Minecraft, it would take way less time due to the speed at which zombies would actually spawn from the spawner. Currently as it is, 4 zombies will poof out of my spawner at a time, and then it will go around 30 seconds before anything else gets spawned from it, making the rates go extremely low. Higher difficulty would cause mobs to spawn more often.

One complaint I can see being brought up would be "it'll make more lag! more mobs more lag!" however, I disagree with that for the most part. There still is the 24 entity cram limit which would still slow my farm down from being massively overpowered, as well as slow down it from causing server performance issues.

The only other complaint I've heard at all is "it'll make the game too hard" which is just really unrealistic. The fun of minecraft is having a challenge and building and surviving through that challenge. Currently as things are, rarely do you encounter a mob unless you're out in the wilderness and no where near lit areas, and even then, most people just avoid night time on the surface because of the flying d00ds (cant think of their name right now lol). And even by the time you're wanting to maybe farm a mob for a drop etc, rarely will you get hit so much that you will die (some mobs will whoop your butt though without preparation, blazes etc).

Another downside of the low spawn rates, is trying to get things such as Wither Skele Skulls, or Tridents. With how slowly mobs spawn, it makes actually getting items for end game near impossible (by impossible I mean taking MANY hours unless you're the luckiest person alive). Without building an actual mob farm for these items, it'll take hours upon hours of running around to find the mobs in general, and EVEN WITH the farm made to lower the time, they still spawn so slowly that it makes the time spent building the farm completely a waste.

Yes this is a very long post, yes this is controversial, and YES, I want to hear everyone's thoughts on if its a good change, or to keep it on normal mode and why. Thank you all for coming to my TED Talk.
 
Upvote 0
I agree from the standpoint that Minecraft post night 1-2 is quite easy, even on the Hard difficulty. There isn't a huge difference when it comes to actual difficulty between Easy, Normal and Hard. An example for this would be that on the current difficulty, Normal, a skeleton will deal 2 full hearts of damage to an unarmored player assuming the skeleton is using a default bow. If the difficulty is changed to hard, it would deal 2 and a half hearts of damage. There simply isn't enough of a gap in my opinion for anyone to be afraid of the difficulty increase being too extreme. The main change that the average player will notice is that zombies will call upon reinforcements, but zombies are quite easy to defend against.

With how the server works, you are currently able to type "/back" if you wish to return to your point of death. This means that if you do die, it is already quite easy to return to your body and retrieve your items. I feel that with this in the game, mobs doing that slight bit of extra damage should not be a concern for players. If anything, it gives us more of an incentive to enchant our tools and armor to better defend ourselves.

For anyone concerned about zombies breaking doors, as in hard mode they are able to, with mob griefing off on your claims that should not be an issue.

I have provided a screenshot from the minecraft gamepedia that addresses how difficulty affects spawning. It does not affect the mob cap (" The global mob cap for natural spawns is set at 200 regardless of difficulty."), but it does change the rate at which mobs spawn if room is available.

View attachment 20442


All in all, I am looking forward to the discussion this topic brings and I am certainly for increasing the difficulty to Hard.
 
Sorry, Ian. We're currently discussing this matter. Thank you for your patience.
 
No worries! Take as long as you need, just thought I'd throw this topic up to see how people felt about it
 
so its been a few weeks and i think this was dropped by the wayside. Right now the issue with mob spawning in the server is that the more mobs the harder the server takes a beating, at some point mob rates destroy server tick rates making the server unplayable, we have been messing with mob rates for a while to try and find something that allows mob spawning to function well but also not kill server tick rate, if it was just hostile mobs its possible this wouldnt be an issue, but people seem to think they can have mob spawners in their base as well as the 200 chickens and cows plus 50 villagers, that is very taxing on the server and it all adds up.

we will as always be looking at ways we can overcome that obstacle.
 
so its been a few weeks and i think this was dropped by the wayside. Right now the issue with mob spawning in the server is that the more mobs the harder the server takes a beating, at some point mob rates destroy server tick rates making the server unplayable, we have been messing with mob rates for a while to try and find something that allows mob spawning to function well but also not kill server tick rate, if it was just hostile mobs its possible this wouldnt be an issue, but people seem to think they can have mob spawners in their base as well as the 200 chickens and cows plus 50 villagers, that is very taxing on the server and it all adds up.

we will as always be looking at ways we can overcome that obstacle.

Can't ya add stackable mobs?
 
are you referring to a plugin? or the default way MC kills stacked mobs?
 
Back
Top