The Problem:
Whenever warden calls a Freeday it quickly turns into a warday, all the T's go into armoury and and kill every single CT. It just turns into more of a Hide n Seek but the CT's hide and die.
I don't really know what to suggest to fix this but I think we could fix this by giving CT's extra health and armour. A freeday should be fun and both the T's and CT's should be able to play T games. But everyone just rebel's and it's just a waste of a special day. I think the ct's should have around 400 HP and like 150 Armour. I know that's a lot but think about it, all it takes to kill a CT like them is like 6 headshots with an ak. You just get up close to them and spray 30 bullets of your ak into them. Also you have to think that its a 1 to 3 ratio so 3 T's with a gun vs 1 CT. I'm not saying it has to be 400 hp and 150 armour. It can be less it can be more. It's just to stop making a freeday a warday and a hide n seek.
Whenever warden calls a Freeday it quickly turns into a warday, all the T's go into armoury and and kill every single CT. It just turns into more of a Hide n Seek but the CT's hide and die.
I don't really know what to suggest to fix this but I think we could fix this by giving CT's extra health and armour. A freeday should be fun and both the T's and CT's should be able to play T games. But everyone just rebel's and it's just a waste of a special day. I think the ct's should have around 400 HP and like 150 Armour. I know that's a lot but think about it, all it takes to kill a CT like them is like 6 headshots with an ak. You just get up close to them and spray 30 bullets of your ak into them. Also you have to think that its a 1 to 3 ratio so 3 T's with a gun vs 1 CT. I'm not saying it has to be 400 hp and 150 armour. It can be less it can be more. It's just to stop making a freeday a warday and a hide n seek.
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