Zeusx27 (taser)

Dream__

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I know some other jailbreak servers have tasers (the zeus x27) and its a fun addition, but also hard to use. I dont know exact range but it has to be pretty close to one shot. You would turn red obviously, and its still a dangerous item warden's might give st for it.

It can be either a bomb-like "secret" ( one random person spawns with it, like the bomb)
or it can just be added to different areas of map, I know on one server there's a zeus in the tree in the vipcell on clouds.

Im not sure if it causes lag, or it would be to OP, basically giving a "shotgun" to t's, but it would be fun to rebel with it. If it becomes a Secret like it is in different places in cells, or u receive it in minigames like undertale or arcade, or even maybe you just spawn with it. It could be very fun, but it could also be very over-powered.

You may think that it is practically a gun and will be too easy to rebel with it
But i think that warden's would have to give st for it, or be more cautious. Also The bomb has a longer range, and can kill more ct's, which can argueably be just as dagerous ( u do kill yourself when using it though, which balances it) And the zeus can only be a one shot when very close to a ct. I think it could make rebelling alot more fun, or maybe just add it to maps thats hard to rebel on (which there isnt really) like vice has tons of secrets, but its hard to easily slip away, and on dojo there are no secrets, except the major cell.

(this can be another suggestion but have the vent be 1/2 or something on dojo because the vent is broken imo)

thanks for reading i love u!
 
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I personally like this idea because it adds another way to rebel. Maybe giving it a random spawn % would keep it fair. :) +1
 
I know some other jailbreak servers have tasers (the zeus x27) and its a fun addition, but also hard to use. I dont know exact range but it has to be pretty close to one shot. You would turn red obviously, and its still a dangerous item warden's might give st for it.

It can be either a bomb-like "secret" ( one random person spawns with it, like the bomb)
or it can just be added to different areas of map, I know on one server there's a zeus in the tree in the vipcell on clouds.

Im not sure if it causes lag, or it would be to OP, basically giving a "shotgun" to t's, but it would be fun to rebel with it. If it becomes a Secret like it is in different places in cells, or u receive it in minigames like undertale or arcade, or even maybe you just spawn with it. It could be very fun, but it could also be very over-powered.

You may think that it is practically a gun and will be too easy to rebel with it
But i think that warden's would have to give st for it, or be more cautious. Also The bomb has a longer range, and can kill more ct's, which can argueably be just as dagerous ( u do kill yourself when using it though, which balances it) And the zeus can only be a one shot when very close to a ct. I think it could make rebelling alot more fun, or maybe just add it to maps thats hard to rebel on (which there isnt really) like vice has tons of secrets, but its hard to easily slip away, and on dojo there are no secrets, except the major cell.

(this can be another suggestion but have the vent be 1/2 or something on dojo because the vent is broken imo)

thanks for reading i love u!

This might get overpowered because people like me love to bhop and knife warden, now we're able to do it even easier by bhoping and one shoting warden. I don't think they should get st for it, I think it should be for rebeling and that only. If he was to offer gun bomb and zues st then they would have 3 st's which can put a lot of preassure on the ct's. They have to worry about not getting knifed by the T's, they have to protect warden and now watch 3 st's. Also the warden might not give a knifing distance so they could knife 3 ct's who are close to stack and run into stack. Think about how much caos that would make. I over all think it should be the same chance as bomb but your not allowed to get st for it. So basically one person gets the zues and another person get's the bomb. You can give st for bomb but not for zeus. That's just my personal opinion.

P.S. Nice thread!
 
love this idea, it will defently new rebel options to kill people, but it will also get overpowered but i dont mind seeing it in a trial test to see if its good or bad, we need more opinions to get it further to the lovely cs leadership, but its great suggestion
 
I don't think a zeus needs to be given as a random spawn. Depending on the map, a zeus may spawn in cells/other areas in lieu of a firearm as a way of balance. Currently, since the zeus is just disabled via the cfg, nothing spawns. So simply enabling the zeus will shift some balance towards the Ts on certain maps, and giving a random one every round would just be over the top.
 
I don't think a zeus needs to be given as a random spawn. Depending on the map, a zeus may spawn in cells/other areas in lieu of a firearm as a way of balance. Currently, since the zeus is just disabled via the cfg, nothing spawns. So simply enabling the zeus will shift some balance towards the Ts on certain maps, and giving a random one every round would just be over the top.

Ya, it should be the map creator's decision to see what weapons spawn on their map.
 
Not much maps have zues spawns but the ones that do,imo,are already T sided.
What i think on this topic is maybe Nerf the zues somehow.Maybe Less Demage?Maybe it Spawns Rearly.Maybe make it hurt the T thats using it too?(something small like 30HP).
 
A lot of maps from eGO had tasers placed on the map. Worked pretty well granted we didnt have bhop on but even still you could kinda do it and tase people. Plus it has like a two or three foot range if that. A 60 second recharge time was pretty balanced too.
 
Oh no, unpopular opinion here,

Zeus should be enabled and replace the bomb the T's currently get.

I don't know if I can explain my reasoning perfectly in text so if you want to talk about it more find me on TS, but here we go.

The zeus and the bomb have similar ranges (i think) to them so there isn't bunch to debate there. The bomb, as of now, can kill multiple ct's due to the big area of splash damage, whereas the zeus is a one time kill weapon. However, there is the option of letting the zeus recharge after it is fired. Which means instead of having one person with the bomb and 1 attempt to kill a mass amount of ct's, someone can get a zeus, fire it, recharge, then try again. Or if they land their shot, get killed the zeus drops but still has to recharge giving others t's an attempt to pick it up (unless ct's are smart and move it). Edit: Also want to add that some maps might give multiple zeuses in vents/ other areas so it isn't limited to just like 1 zeus.

TL DR
Instead of 1 big bomb with splash, have zeuses with multiple shots (with cooldown) to slowly kill/snipe cts.
 
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Oh no, unpopular opinion here,

Zeus should be enabled and replace the bomb the T's currently get.

I don't know if I can explain my reasoning perfectly in text so if you want to talk about it more find me on TS, but here we go.

But how will I be able to rebel?
 
Having a harder challenge or skill needed to rebel =/= not able to rebel.



Also rogue's post was satirical if you missed that

Getting rid of bomb? No. Just no. Besides that if we would add zues back, like clouds, then we should reduce the range or damage.
 
Ok yes, maybe having it every round would be overkill. in clouds theres a 1/10 chance to spawn a usps, i think that some maps should have that, except 1/4 or something, honestly i dont like the rechargeable idea but whatever seems balanced. i still want a way to work in the zeus/taser into jailbreak!
 
I have several ideas about this:

Bomb has to stay in my opinion, its aa way for the T's to attack that gives the CT's I believe it is around 2 seconds to respond and attack the T using it

The Zeus idea sounds good as it would give the T's a little bit more of an edge at winning each round with a 2nd spawn attack method.
Odds:

The odds for the Zeus could be 1 per round like the bomb or a set percentage per player to get one.
A set # of Zeus's spawning each round is better in my opinion so that way, the T's are guaranteed to get come Zeus's. I recommend 2-4 Zeus's
The problem with a set percentage for the Zeus spawn would be, it has a really small chance of nobody getting one. I recommend a 5% chance for this

Counter Argument:
With the bomb, Terrorists all ready have a great chance to kill anywhere from 1 CT to all of them with a wide-spread blast area. All it takes is for a few T's to get a gun and it goes south real quick for the CT's. So, if you are a player that likes to play on CT/Guard side a lot, then you will probably agree with this and say that the T's don't need another way to rebel making the game more T sided.

I am honestly in the middle on this one, there are good and bad sides depending if you play CT/T. In my opinion, the bomb has worked fine for so long and you know the old saying, "If it ain't broke, don't change/fix it."
 
There shouldn't be a random taser spawner (as fun as that would sound), the map creator should put in the taser somewhere in the map to get it. If right now they are disabled, maybe we can visit it where the tasers can spawn on the map and be used.


A fun idea, but would be a bit over-the-top as some people have stated here. Lovely suggestion though!
 
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