Division this will effect: Counter-Strike
Server: TTT
Idea: Upgraded Karma System
As of right now, the karma system is incredibly simple, and inaccurate of measuring the integrity of a player. It is based off of killing traitors for 5 karma, and killing innocents removes 5 karma.
The problem with this is knowing who a traitor is can simply take common sense, and they just kill a player because they know. However, in a lot of cases, this is rdm. Anyone who plays TTT knows what I am talking about. Killing a traitor does not measure your integrity.
Additions to Karma System:
Thanks, Trey.
Server: TTT
Idea: Upgraded Karma System
As of right now, the karma system is incredibly simple, and inaccurate of measuring the integrity of a player. It is based off of killing traitors for 5 karma, and killing innocents removes 5 karma.
The problem with this is knowing who a traitor is can simply take common sense, and they just kill a player because they know. However, in a lot of cases, this is rdm. Anyone who plays TTT knows what I am talking about. Killing a traitor does not measure your integrity.
Additions to Karma System:
- Going three rounds in a row without killing an innocent as an innocent grants 5 karma. Special role rounds are excluded and will not effect the streak.
- Killing a traitor as an innocent or detective grants 3 karma, rather than 5.
- Losing more than 25 karma in the span of 30 minutes should result in a day long ban. This will teach players to be careful, rather than banking on their single roundly rdm not being a mass rdm.
- Raise the Karma cap to 150, this will give new players something to grind for rather than getting to 110 and no longer caring. I got to 110 in about an hour of playing.
- Add karma rewards, such as decreased prices in the traitor shop.
Thanks, Trey.
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