I very much have a love/hate with the 64-slots, for multiple reasons. Below are a few things that I noticed and thought of tonight while playing:
City Hall - Unless we have an admin posted here 24/7, might I suggest finding a way to either a) make it an actual green-zone (I don't know if there's a possible way to set boundary restrictions for vehicles, other players, etc) or b) make it so new players spawn inside the building in a "safe room" until completing character creation, at which time they can exit. Along with this, have a separate room for existing civilians to be able to go in and change jobs, licenses, etc., instead of the same spawn as the new players.
Cops On Duty - I don't know if it is still set to 2 for illegal activities (when switched to 64 slots) to be possible, but if it is, I'd suggest bumping it up to at least 4. We're struggling with coverage as it is with the number of players and it may deter some of the excess shenanigans.
That's all I have for now, but I will add to this if anything else comes to mind. Thank you for your time and consideration.
City Hall - Unless we have an admin posted here 24/7, might I suggest finding a way to either a) make it an actual green-zone (I don't know if there's a possible way to set boundary restrictions for vehicles, other players, etc) or b) make it so new players spawn inside the building in a "safe room" until completing character creation, at which time they can exit. Along with this, have a separate room for existing civilians to be able to go in and change jobs, licenses, etc., instead of the same spawn as the new players.
Cops On Duty - I don't know if it is still set to 2 for illegal activities (when switched to 64 slots) to be possible, but if it is, I'd suggest bumping it up to at least 4. We're struggling with coverage as it is with the number of players and it may deter some of the excess shenanigans.
That's all I have for now, but I will add to this if anything else comes to mind. Thank you for your time and consideration.
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