GTA V Bank Robbery Cooldown

Jolly

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Apr 9, 2019
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689
Recently on the server, it's become an apparent problem that the large banks can be chain robbed. The main issue with this is that the PD needs time to recover from one. We're conducting investigations, booking, questioning, we need a breather. We can't have another robbery start and have half the force occupied.

I suggest when a Bank gets robbed, the other banks be put on a 20-30 minute cooldown. The RP is just that a bank was robbed and the other banks have closed due to security concerns. This is not a long enough time to be a hindrance to anyone who wants to go rob, and gives the PD enough time to secure the last robbery and back on patrol for the next one.
 
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I feel like having a setup where you need c4 or something would be best. So instead of going to the store.. and buying a drill you rob houses and from those houses you get ingredients. (Obviously we would need more houses to rob) But then you take like let's say 5 ingredients that have a smallish percentage to spawn in the house, and then combine them to make the c4 to rob the bank. This makes it not only more realistic, but also now there's more time involved in it setting up. So now the people robbing the bank have more to lose, which would be their time. This would make it also extremely less likely that two bank robberies might happen back to back. It could also push civs to plan more, because of the initial time required to set it up, and therefore potentially drive more RP. Because at the end of the day, I don't think everyone that wants to rob a bank should have the means to with the hammer as it stands now.
 
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