ttt_feast_town

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+1 Amazing map! I recognize you from your ZE maps (specifically pandora and egyptian) which I see on some servers, you are an insanely talented mapmaker. I have yet to find any bugs but I will keep checking.

All I suggest is to upload to workshop but it is a good map!

you have the potential of becoming the thorgot of TTT
 
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Thanks guys, I've uploaded it to workshop. but it keeps giving "This item will only be visible in searches to you, your friends, and admins."
and I can't change it's Current visibility.
If anyone has any idea about changing it let me know.
 
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you can change visibility on the workshop page u should have ownercontrol on the right.
 
Hey! This looks like a solid first map. I would suggest working on the player-to-environment scale, it gives off the tiny effect from a lot of locations and angles. I won't lie to you, I can't see this being added. It feels to simple, and I am not here to beat you down my man. I am a mapper myself, and I know you put work into this. I would say take what you learned from this, and put it into a new, revamped version of this using my prefab models and make it look more alive. Fix the scale problem and add more cover spots etc, new player spawns, gun spawns, and try to refrain from making it too open. Open maps are underplayed as there is no where to hide when you want to shoot someone and run. But who knows, perhaps leadership will see this map differently than I do and add it.

Great first map, and best of luck.
 
Hey! This looks like a solid first map. I would suggest working on the player-to-environment scale, it gives off the tiny effect from a lot of locations and angles. I won't lie to you, I can't see this being added. It feels to simple, and I am not here to beat you down my man. I am a mapper myself, and I know you put work into this. I would say take what you learned from this, and put it into a new, revamped version of this using my prefab models and make it look more alive. Fix the scale problem and add more cover spots etc, new player spawns, gun spawns, and try to refrain from making it too open. Open maps are underplayed as there is no where to hide when you want to shoot someone and run. But who knows, perhaps leadership will see this map differently than I do and add it.

Great first map, and best of luck.

Thank you for reviewing it, I've done most of those scaling intentionally.
For example, there are weapons under beds which you can't reach normally, you will have to find a way to get them because those guns are not normal. some beds are accessible via secrets. some items are hidden in the grass and so on.
Well yeah, I'll revamp it in the future, but for now, I'll just leave it as it is.
 
Lord. Death. Lord. Death.

I appreciate the suggestion but at this time we feel this map has much more of a zombie escape vibe rather than something that would be able to be played as a TTT map. If you ever decide to work further on this map feel free to make a new suggestion and we can revisit it~

~Closed
 
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