- Joined
- Sep 19, 2019
- Messages
- 594
I have been watching the Gangs system for a bit, and it could use a little bit more of an expansion to make it more of a complex system, creating a real use for them.
I believe adding certain features as well as expanding certain features to DS will create a lot of more fun with them, as well as provide a bit more short-term income to the community.
My suggestions are as follows.
Explaining some of the Features:
Gang Lottery
I've been told it's an idea that's been floated in the past, and I do have a light working concept available, while albeit simple it does make the points worth something, the idea is that every now and then a lottery will pop, and everyone for about a minute can enter into the pot, with a base pot of 10 * how many people are on the server. Everyone's ante gets added to the pot, and you must ante up what the pot is divided by 2 at minimum, or you can bet your entire life savings if you want. At the end of the time allotted the pot pops and the winner is selected by either weight or completely randomly.
An alternative delivery method for the system would be that a pot is always ongoing, and that at the end of every map it fires.
The points earned from this can go towards the new features described below.
Gang Representation
Bringing back a pG Premium feature, but in turn would instead go to gangs, the Gang Leader can use Gang Funds from the Gang Bank (described below) to purchase cosmetics & even models, and gang members are forced to wear and represent them, this can even include guards. Maybe even have exclusive gear if your gang is large enough.
Unique Kill Messages for Warden
Self explanatory, the Gang Leader can spend Gang Funds from the Gang Bank to buy a message that displays whenever a member of the Gang kills a warden.
Unique Round Win Messages for Gang Members at the end of a round
Another self explanatory one, if a Gang Member is responsible for ending the round by killing the Last CT either by LR or Rebelling a unique message should display for the member that won the round, buyable with their own points, this can be expanded to be a DS exclusive feature.
Gang Bank
Members would be able to donate their points that they're not using to the Gang Bank, this would allow the Gang Leader to buy cosmetics, messages, name changes and more.
Increased point generation for DS
I don't think I need to explain this one, do I?
Point Rewards
Different types of rewards such as killing a Warden, winning a round, beating a guard in LR .etc would give you different amounts of points.
Gang Wars
This is a big one.
Essentially Gangs would be able to declare war on gangs of similar size, and would compete that map for kills, warden kills, round wins .etc, at the end of the war, the Gang may declare reparations from the other gang, such as money or a cosmetic item, wars would obviously need to be agreed upon by both leaders.
I have a few more ideas but I want to hear your guys' feedback on these before I continue concepting.
I believe adding certain features as well as expanding certain features to DS will create a lot of more fun with them, as well as provide a bit more short-term income to the community.
My suggestions are as follows.
- Gang Lottery
- Gang Representation
- Unique Kill Messages for Warden
- Unique Round Win Messages for Gang Members that end the round
- Gang Bank
- Increased point generation for DS
- Point Rewards
- Gang Wars
Explaining some of the Features:
Gang Lottery
I've been told it's an idea that's been floated in the past, and I do have a light working concept available, while albeit simple it does make the points worth something, the idea is that every now and then a lottery will pop, and everyone for about a minute can enter into the pot, with a base pot of 10 * how many people are on the server. Everyone's ante gets added to the pot, and you must ante up what the pot is divided by 2 at minimum, or you can bet your entire life savings if you want. At the end of the time allotted the pot pops and the winner is selected by either weight or completely randomly.
An alternative delivery method for the system would be that a pot is always ongoing, and that at the end of every map it fires.
The points earned from this can go towards the new features described below.
Gang Representation
Bringing back a pG Premium feature, but in turn would instead go to gangs, the Gang Leader can use Gang Funds from the Gang Bank (described below) to purchase cosmetics & even models, and gang members are forced to wear and represent them, this can even include guards. Maybe even have exclusive gear if your gang is large enough.
Unique Kill Messages for Warden
Self explanatory, the Gang Leader can spend Gang Funds from the Gang Bank to buy a message that displays whenever a member of the Gang kills a warden.
Unique Round Win Messages for Gang Members at the end of a round
Another self explanatory one, if a Gang Member is responsible for ending the round by killing the Last CT either by LR or Rebelling a unique message should display for the member that won the round, buyable with their own points, this can be expanded to be a DS exclusive feature.
Gang Bank
Members would be able to donate their points that they're not using to the Gang Bank, this would allow the Gang Leader to buy cosmetics, messages, name changes and more.
Increased point generation for DS
I don't think I need to explain this one, do I?
Point Rewards
Different types of rewards such as killing a Warden, winning a round, beating a guard in LR .etc would give you different amounts of points.
Gang Wars
This is a big one.
Essentially Gangs would be able to declare war on gangs of similar size, and would compete that map for kills, warden kills, round wins .etc, at the end of the war, the Gang may declare reparations from the other gang, such as money or a cosmetic item, wars would obviously need to be agreed upon by both leaders.
I have a few more ideas but I want to hear your guys' feedback on these before I continue concepting.
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